commit | 0a4cb8d8593123686598748de7ae2928ee6f9fcd | [log] [tgz] |
---|---|---|
author | Michael Tang <tangm@microsoft.com> | Fri Sep 17 19:23:33 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 17 19:23:33 2021 +0000 |
tree | 049f3702a949def55b7497b74b10992c0808b873 | |
parent | fa9ca4482a715f96ab3f72f5d88af1f99ac83039 [diff] |
D3D12: Move transform/FirstIndexOffset outside of TranslateToHLSL This is a minor refactor that runs transform/FirstIndexOffset in a separate pass, outside of TranslateToHLSL. It should be functionally the same as what currently exists. This is to prepare for creating pipeline cache keys based on the WGSL. Bug: dawn:1103 Change-Id: Ifc516079bafe2449d422f8bd8485b2459cd3d181 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63224 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Michael Tang <tangm@microsoft.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.