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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_WIRE_CLIENT_EVENTMANAGER_H_
#define SRC_DAWN_WIRE_CLIENT_EVENTMANAGER_H_
#include <cstddef>
#include <functional>
#include <map>
#include <memory>
#include <utility>
#include "dawn/common/FutureUtils.h"
#include "dawn/common/MutexProtected.h"
#include "dawn/common/NonCopyable.h"
#include "dawn/webgpu.h"
#include "dawn/wire/WireResult.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::wire::client {
class Client;
enum class EventType {
CompilationInfo,
CreateComputePipeline,
CreateRenderPipeline,
DeviceLost,
MapAsync,
PopErrorScope,
RequestAdapter,
RequestDevice,
WorkDone,
};
// Implementations of TrackedEvents must implement the GetType, CompleteImpl, and ReadyHook
// functions. In most scenarios, the CompleteImpl function should call the callbacks while the
// ReadyHook should process and copy memory (if necessary) from the wire deserialization buffer
// into a local copy that can be readily used by the user callback. Specifically, the wire
// deserialization data is guaranteed to be alive when the ReadyHook is called, but not when
// CompleteImpl is called.
class TrackedEvent : NonMovable {
public:
explicit TrackedEvent(WGPUCallbackMode mode);
virtual ~TrackedEvent();
virtual EventType GetType() = 0;
WGPUCallbackMode GetCallbackMode() const;
bool IsReady() const;
void SetReady();
void Complete(FutureID futureID, EventCompletionType type);
protected:
virtual void CompleteImpl(FutureID futureID, EventCompletionType type) = 0;
const WGPUCallbackMode mMode;
enum class EventState {
Pending,
Ready,
Complete,
};
EventState mEventState = EventState::Pending;
};
// Subcomponent which tracks callback events for the Future-based callback
// entrypoints. All events from this instance (regardless of whether from an adapter, device, queue,
// etc.) are tracked here, and used by the instance-wide ProcessEvents and WaitAny entrypoints.
//
// TODO(crbug.com/dawn/2060): This should probably be merged together with RequestTracker.
class EventManager final : NonMovable {
public:
~EventManager();
// See mState for breakdown of these states.
enum class State { Nominal, InstanceDropped, ClientDropped };
// Returns a pair of the FutureID and a bool that is true iff the event was successfuly tracked,
// false otherwise. Events may not be tracked if the client is already disconnected.
std::pair<FutureID, bool> TrackEvent(std::unique_ptr<TrackedEvent> event);
// Transitions the EventManager to the given state. Note that states can only go in one
// direction, i.e. once the EventManager transitions to InstanceDropped, it cannot transition
// back to Nominal, though it may transition to ClientDropped later on.
void TransitionTo(State state);
template <typename Event, typename... ReadyArgs>
WireResult SetFutureReady(FutureID futureID, ReadyArgs&&... readyArgs) {
DAWN_ASSERT(futureID > 0);
// If the future id is greater than what we have assigned, it must be invalid.
if (futureID > mNextFutureID) {
return WireResult::FatalError;
}
std::unique_ptr<TrackedEvent> spontaneousEvent;
WireResult result = mTrackedEvents.Use([&](auto trackedEvents) {
auto it = trackedEvents->find(futureID);
if (it == trackedEvents->end()) {
// If the future is not found, it must've already been completed.
return WireResult::Success;
}
auto& trackedEvent = it->second;
if (trackedEvent->GetType() != Event::kType) {
// Assert here for debugging, before returning a fatal error that is handled upwards
// in production.
DAWN_ASSERT(trackedEvent->GetType() == Event::kType);
return WireResult::FatalError;
}
WireResult result = static_cast<Event*>(trackedEvent.get())
->ReadyHook(futureID, std::forward<ReadyArgs>(readyArgs)...);
trackedEvent->SetReady();
// If the event can be spontaneously completed, prepare to do so now.
if (trackedEvent->GetCallbackMode() == WGPUCallbackMode_AllowSpontaneous) {
spontaneousEvent = std::move(trackedEvent);
trackedEvents->erase(futureID);
}
return result;
});
// Handle spontaneous completions.
if (spontaneousEvent) {
spontaneousEvent->Complete(futureID, EventCompletionType::Ready);
}
return result;
}
void ProcessPollEvents();
WGPUWaitStatus WaitAny(size_t count, WGPUFutureWaitInfo* infos, uint64_t timeoutNS);
private:
// Different states of the EventManager dictate how new incoming events are handled.
// Nominal: Usual state of the manager. All events are tracked and callbacks are fired
// depending on the callback modes.
// InstanceDropped: Transitioned to this state if the last external reference of the Instance
// is dropped. In this mode, any non-spontaneous events are no longer tracked and their
// callbacks are immediately called since the user cannot call WaitAny or ProcessEvents
// anymore. Any existing non-spontaneous events' callbacks are also called on transition.
// ClientDropped: Transitioned to this state once the client is dropped. In this mode, no new
// events are tracked and callbacks are all immediately fired. Any existing tracked events'
// callbacks are also called on transition.
State mState = State::Nominal;
// Tracks all kinds of events (for both WaitAny and ProcessEvents). We use an ordered map so
// that in most cases, event ordering is already implicit when we iterate the map. (Not true for
// WaitAny though because the user could specify the FutureIDs out of order.)
MutexProtected<std::map<FutureID, std::unique_ptr<TrackedEvent>>> mTrackedEvents;
std::atomic<FutureID> mNextFutureID = 1;
};
} // namespace dawn::wire::client
#endif // SRC_DAWN_WIRE_CLIENT_EVENTMANAGER_H_