|author||Yunchao He <firstname.lastname@example.org>||Mon Jun 08 22:27:18 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Mon Jun 08 22:27:18 2020 +0000|
Vulkan: Combine all pass barriers in a single call This patch combines barriers in a render/compute pass into one function call. Previously, we need to dispatch barrier(s) for each buffer/texture in a pass. So we may need quite a lot function calls to deliver barriers in a pass in real web applications. One example is that we did see that too many function calls to deliver barriers in Aquarium (WebGPU porting) contributed to CPU usage and bottleneck. Bug: dawn:441 Change-Id: Ibe44967fefd2e1e6e64df4587146c4fb7fbe8e73 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22700 Commit-Queue: Yunchao He <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.