commit | 0a99719ad014347d96d3e76b5571370ef7dc1af8 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Jun 06 15:37:31 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 06 15:37:31 2023 +0000 |
tree | b4ac015b34ce2acfb16cd068e6701cced932246a | |
parent | ec97fe1a52ea3c9cd5bc8db80fe0bf2736d3b244 [diff] |
[tint][utils] Add casting constructor to Slice Change-Id: Ia4629ec81c33d8b0e045a0ab42aa4c9818b75c4b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/136200 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.