| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) in float a_1; |
| layout(location = 1) in float b_1; |
| layout(location = 0) out float a_2; |
| struct FragIn { |
| float a; |
| uint mask; |
| }; |
| |
| FragIn tint_symbol(FragIn tint_symbol_1, float b) { |
| if ((tint_symbol_1.mask == 0u)) { |
| return tint_symbol_1; |
| } |
| FragIn tint_symbol_2 = FragIn(b, 1u); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| FragIn tint_symbol_3 = FragIn(a_1, uint(gl_SampleMask[0])); |
| FragIn inner_result = tint_symbol(tint_symbol_3, b_1); |
| a_2 = inner_result.a; |
| gl_SampleMask_1[0] = inner_result.mask; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:21: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:21: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
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