#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct Buffer { | |
uint data; | |
}; | |
layout(binding = 0) buffer Buffer_1 { | |
uint data; | |
} tint_symbol; | |
void tint_symbol_1() { | |
tint_symbol.data = (tint_symbol.data + 1u); | |
} | |