| #version 310 es |
| precision mediump float; |
| |
| struct sspp962805860buildInformationS { |
| vec4 footprint; |
| vec4 offset; |
| int essence; |
| int orientation[6]; |
| }; |
| |
| struct x_B4_BuildInformation { |
| sspp962805860buildInformationS passthru; |
| }; |
| |
| layout(binding = 2) buffer x_B4_BuildInformation_1 { |
| sspp962805860buildInformationS passthru; |
| } sspp962805860buildInformation; |
| void main_1() { |
| int orientation[6] = int[6](0, 0, 0, 0, 0, 0); |
| int x_23[6] = sspp962805860buildInformation.passthru.orientation; |
| orientation[0] = x_23[0u]; |
| orientation[1] = x_23[1u]; |
| orientation[2] = x_23[2u]; |
| orientation[3] = x_23[3u]; |
| orientation[4] = x_23[4u]; |
| orientation[5] = x_23[5u]; |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| } |
| |
| void main() { |
| tint_symbol(); |
| return; |
| } |