#version 310 es | |
precision mediump float; | |
vec3 Bad(uint index, vec3 rd) { | |
vec3 normal = vec3(0.0f); | |
normal[index] = -(sign(rd[index])); | |
return normalize(normal); | |
} | |
struct S { | |
vec3 v; | |
uint i; | |
}; | |
layout(binding = 0) buffer S_1 { | |
vec3 v; | |
uint i; | |
} io; | |
void tint_symbol(uint idx) { | |
io.v = Bad(io.i, io.v); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |