#version 310 es | |
precision mediump float; | |
shared uint arg_0; | |
void atomicAnd_34edd3() { | |
uint res = atomicAnd(arg_0, 1u); | |
} | |
void compute_main(uint local_invocation_index) { | |
{ | |
atomicExchange(arg_0, 0u); | |
} | |
memoryBarrierShared(); | |
atomicAnd_34edd3(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(gl_LocalInvocationIndex); | |
return; | |
} |