blob: e8c1d5c53b3d1ac13d4f5bdb00ba2359c66d8e74 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleCompare_98b85c() {
float res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
}
void fragment_main() {
textureSampleCompare_98b85c();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureOffset' : no matching overloaded function found
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.