blob: eda2ca250bd18dc6eabd9562ff9632c45af8b877 [file] [log] [blame]
#version 310 es
precision mediump float;
vec4 tint_symbol() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
void main() {
vec4 inner_result = tint_symbol();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}