| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct tint_padded_array_element { |
| float el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_float_values[1]; |
| } x_8; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_int_values[2]; |
| } x_10; |
| |
| void main_1() { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| f0 = uintBitsToFloat(0x7fc00000u); |
| f1 = frac(f0); |
| float x_38 = tint_symbol.x; |
| float x_40 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_38 > x_40)) { |
| int x_46 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_49 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_52 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_55 = x_10.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55)); |
| } else { |
| float x_58 = f1; |
| x_GLF_color = vec4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:35: 'frac' : no matching overloaded function found |
| ERROR: 0:35: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |