| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[2]; |
| } x_8; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| } x_10; |
| |
| float f1_f1_(inout float a) { |
| float x_100 = a; |
| return ddx(x_100); |
| } |
| |
| void main_1() { |
| vec4 v2 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| float a_1 = 0.0f; |
| float x_40 = 0.0f; |
| float param = 0.0f; |
| int x_42 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_45 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_48 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_51 = x_8.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_42), float(x_45), float(x_48), float(x_51)); |
| float x_55 = tint_symbol.x; |
| float x_57 = x_10.x_GLF_uniform_float_values[1].el; |
| if ((x_55 < x_57)) { |
| float x_62 = v2.x; |
| if (!((x_62 < 1.0f))) { |
| float x_68 = x_10.x_GLF_uniform_float_values[1].el; |
| float x_70 = x_10.x_GLF_uniform_float_values[1].el; |
| float x_72 = x_10.x_GLF_uniform_float_values[0].el; |
| if ((x_70 > x_72)) { |
| float x_78 = x_10.x_GLF_uniform_float_values[0].el; |
| param = x_78; |
| float x_79 = f1_f1_(param); |
| x_40 = x_79; |
| } else { |
| float x_81 = x_10.x_GLF_uniform_float_values[0].el; |
| x_40 = x_81; |
| } |
| a_1 = (x_68 / x_40); |
| float x_85 = x_10.x_GLF_uniform_float_values[0].el; |
| float x_88 = x_10.x_GLF_uniform_float_values[0].el; |
| float x_90 = a_1; |
| vec3 x_92 = mix(vec3(x_85, x_85, x_85), vec3(x_88, x_88, x_88), vec3(x_90, x_90, x_90)); |
| float x_94 = x_10.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4(x_92.x, x_92.y, x_92.z, x_94); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:33: 'ddx' : no matching overloaded function found |
| ERROR: 0:33: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |