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tint
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var
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vector.wgsl.expected.ir.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
()
{
float3 v
=
0.0f
;
float
const
scalar
=
v
[
1u
];
float2
const
swizzle2
=
v
.
xz
;
float3
const
swizzle3
=
v
.
xzy
;
}