| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| packed_float3 elements; |
| }; |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams_tint_packed_vec3 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix; |
| float3x2 coordTransformationMatrix; |
| float3x2 loadTransformationMatrix; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 displayVisibleRectMax; |
| float2 plane1CoordFactor; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 coordTransformationMatrix; |
| float3x2 loadTransformationMatrix; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 displayVisibleRectMax; |
| float2 plane1CoordFactor; |
| }; |
| |
| void textureDimensions_cdc6c9(texture2d<float, access::sample> tint_symbol_1, device uint2* const tint_symbol_2) { |
| uint2 res = uint2(tint_symbol_1.get_width(), tint_symbol_1.get_height()); |
| *(tint_symbol_2) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_3, device uint2* const tint_symbol_4) { |
| textureDimensions_cdc6c9(tint_symbol_3, tint_symbol_4); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], device uint2* tint_symbol_6 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], device uint2* tint_symbol_8 [[buffer(0)]]) { |
| textureDimensions_cdc6c9(tint_symbol_7, tint_symbol_8); |
| return; |
| } |
| |
| kernel void compute_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], device uint2* tint_symbol_10 [[buffer(0)]]) { |
| textureDimensions_cdc6c9(tint_symbol_9, tint_symbol_10); |
| return; |
| } |
| |