| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_ = func():f32 -> %b2 { |
| %b2 = block { |
| %s:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| store %s, 2.0f |
| store %i, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_47:i32 = load %i |
| %8:ptr<uniform, i32, read> = access %x_8, 0u |
| %x_49:i32 = load %8 |
| %10:i32 = add %x_49, 1i |
| %11:bool = lt %x_47, %10 |
| if %11 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_53:f32 = load %s |
| %13:f32 = add %x_53, 3.0f |
| store %s, %13 |
| store %j, 0i |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %x_59:i32 = load %j |
| %15:bool = lt %x_59, 10i |
| if %15 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %16:ptr<uniform, i32, read> = access %x_8, 0u |
| %x_63:i32 = load %16 |
| %18:bool = eq %x_63, 1i |
| if %18 [t: %b11] { # if_3 |
| %b11 = block { # true |
| discard |
| exit_if # if_3 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %x_67:i32 = load %j |
| %20:i32 = add %x_67, 1i |
| store %j, %20 |
| next_iteration %b7 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_69:i32 = load %i |
| %22:i32 = add %x_69, 1i |
| store %i, %22 |
| next_iteration %b3 |
| } |
| } |
| %x_71:f32 = load %s |
| ret %x_71 |
| } |
| } |
| %main_1 = func():void -> %b12 { |
| %b12 = block { |
| %c:ptr<function, vec4<f32>, read_write> = var |
| %x_34:f32 = call %func_ |
| %27:vec4<f32> = construct %x_34, 0.0f, 0.0f, 1.0f |
| store %c, %27 |
| %x_36:f32 = call %func_ |
| %29:bool = eq %x_36, 5.0f |
| if %29 [t: %b13, f: %b14] { # if_4 |
| %b13 = block { # true |
| %x_41:vec4<f32> = load %c |
| store %x_GLF_color, %x_41 |
| exit_if # if_4 |
| } |
| %b14 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b15 { |
| %b15 = block { |
| %32:void = call %main_1 |
| %33:vec4<f32> = load %x_GLF_color |
| %34:main_out = construct %33 |
| ret %34 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |