blob: f43782125690e1fb384f3e4dc0cbf888c9b9960e [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
zero:i32 @offset(0)
}
Array = struct @align(4) {
values:array<i32, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, Array, read_write> = var
%b:ptr<function, Array, read_write> = var
%one:ptr<function, f32, read_write> = var
%7:ptr<uniform, i32, read> = access %x_7, 0u
%x_10:i32 = load %7
%9:ptr<function, i32, read_write> = access %a, 0u, %x_10
store %9, 1i
%x_35:Array = load %a
store %b, %x_35
store %one, 0.0f
%11:ptr<uniform, i32, read> = access %x_7, 0u
%x_11:i32 = load %11
%13:ptr<function, i32, read_write> = access %b, 0u, %x_11
%x_12:i32 = load %13
%15:bool = eq %x_12, 1i
if %15 [t: %b3] { # if_1
%b3 = block { # true
store %one, 1.0f
exit_if # if_1
}
}
%x_41:f32 = load %one
%17:vec4<f32> = construct %x_41, 0.0f, 0.0f, 1.0f
store %x_GLF_color, %17
ret
}
}
%tint_symbol = @fragment func():main_out -> %b4 {
%b4 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************