| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| zeroOne:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v:ptr<function, vec2<f32>, read_write> = var |
| %d:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_37:vec2<f32> = load %6 |
| %8:vec2<f32> = mix vec2<f32>(2.0f, 3.0f), vec2<f32>(4.0f, 5.0f), %x_37 |
| store %v, %8 |
| %x_39:vec2<f32> = load %v |
| %10:f32 = distance %x_39, vec2<f32>(2.0f, 5.0f) |
| store %d, %10 |
| %x_41:f32 = load %d |
| %12:bool = lt %x_41, 0.10000000149011611938f |
| if %12 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_47:f32 = load_vector_element %v, 0u |
| %x_50:f32 = load_vector_element %v, 1u |
| %15:f32 = sub %x_47, 1.0f |
| %16:f32 = sub %x_50, 5.0f |
| %17:vec4<f32> = construct %15, %16, 0.0f, 1.0f |
| store %x_GLF_color, %17 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %19:void = call %main_1 |
| %20:vec4<f32> = load %x_GLF_color |
| %21:main_out = construct %20 |
| ret %21 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |