blob: c996cb902d80290432dca1dabb2067a92b86c19d [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
zeroOne:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v:ptr<function, vec2<f32>, read_write> = var
%d:ptr<function, f32, read_write> = var
%6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%x_37:vec2<f32> = load %6
%8:vec2<f32> = mix vec2<f32>(2.0f, 3.0f), vec2<f32>(4.0f, 5.0f), %x_37
store %v, %8
%x_39:vec2<f32> = load %v
%10:f32 = distance %x_39, vec2<f32>(2.0f, 5.0f)
store %d, %10
%x_41:f32 = load %d
%12:bool = lt %x_41, 0.10000000149011611938f
if %12 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%x_47:f32 = load_vector_element %v, 0u
%x_50:f32 = load_vector_element %v, 1u
%15:f32 = sub %x_47, 1.0f
%16:f32 = sub %x_50, 5.0f
%17:vec4<f32> = construct %15, %16, 0.0f, 1.0f
store %x_GLF_color, %17
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************