blob: 0f675b1c248d706b4f914bdbc54b76003e3861d0 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%x_29:i32 = load %6
%x_30:f32 = convert %x_29
%9:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30
store %x_GLF_color, %9
%10:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%x_33:i32 = load %10
store %i, %x_33
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_38:i32 = load %i
%13:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%x_40:i32 = load %13
%15:bool = lt %x_38, %x_40
if %15 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%16:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%x_44:f32 = load %16
%x_45:i32 = load %i
%19:f32 = convert %x_45
%20:bool = lte %x_44, %19
%21:bool = eq %20, false
if %21 [t: %b7] { # if_2
%b7 = block { # true
%22:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_52:f32 = load %22
%x_53:i32 = load %i
%x_55:i32 = load %i
%26:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%x_58:f32 = load %26
%x_60:vec4<f32> = load %x_GLF_color
%29:f32 = convert %x_53
%30:f32 = convert %x_55
%31:vec4<f32> = construct %x_52, %29, %30, %x_58
%32:vec4<f32> = add %x_60, %31
store %x_GLF_color, %32
exit_if # if_2
}
}
continue %b4
}
%b4 = block { # continuing
%x_62:i32 = load %i
%34:i32 = add %x_62, 1i
store %i, %34
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b8 {
%b8 = block {
%36:void = call %main_1
%37:vec4<f32> = load %x_GLF_color
%38:main_out = construct %37
ret %38
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************