| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_48:ptr<function, i32, read_write> = var |
| %x_49:ptr<function, i32, read_write> = var |
| %x_46:ptr<function, bool, read_write> = var |
| %x_115:ptr<function, i32, read_write> = var |
| %x_116:ptr<function, i32, read_write> = var |
| %x_45_phi:ptr<function, bool, read_write> = var |
| %x_48_phi:ptr<function, i32, read_write> = var |
| %x_50_phi:ptr<function, i32, read_write> = var |
| %x_52_phi:ptr<function, i32, read_write> = var |
| %x_111_phi:ptr<function, i32, read_write> = var |
| %x_112_phi:ptr<function, bool, read_write> = var |
| %x_115_phi:ptr<function, i32, read_write> = var |
| %x_118_phi:ptr<function, i32, read_write> = var |
| %x_120_phi:ptr<function, i32, read_write> = var |
| %x_161_phi:ptr<function, i32, read_write> = var |
| %21:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_40:f32 = load_vector_element %21, 0u |
| %x_41:bool = lt %x_40, -1.0f |
| store %x_45_phi, false |
| store %x_48_phi, 0i |
| store %x_50_phi, 0i |
| store %x_52_phi, 0i |
| loop [b: %b5, c: %b6] { # loop_2 |
| %b5 = block { # body |
| %x_62:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, i32, read_write> = var |
| %x_66:ptr<function, i32, read_write> = var |
| %x_63:ptr<function, i32, read_write> = var |
| %x_53:ptr<function, i32, read_write> = var |
| %x_62_phi:ptr<function, i32, read_write> = var |
| %x_65_phi:ptr<function, i32, read_write> = var |
| %x_67_phi:ptr<function, i32, read_write> = var |
| %x_51_phi:ptr<function, i32, read_write> = var |
| %x_49_phi:ptr<function, i32, read_write> = var |
| %x_46_phi:ptr<function, bool, read_write> = var |
| %35:bool = load %x_45_phi |
| store %x_45, %35 |
| %36:i32 = load %x_48_phi |
| store %x_48, %36 |
| %x_50:i32 = load %x_50_phi |
| %x_52:i32 = load %x_52_phi |
| %x_55:f32 = load_vector_element %gl_FragCoord, 1u |
| %40:i32 = load %x_48 |
| store %x_111_phi, %40 |
| %41:bool = load %x_45 |
| store %x_112_phi, %41 |
| %42:bool = gt %x_55, -1.0f |
| %43:i32 = select 100i, 10i, %42 |
| %44:bool = lt %x_52, %43 |
| if %44 [t: %b7, f: %b8] { # if_1 |
| %b7 = block { # true |
| exit_if # if_1 |
| } |
| %b8 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %45:i32 = load %x_48 |
| store %x_62_phi, %45 |
| store %x_65_phi, %x_50 |
| store %x_67_phi, 0i |
| loop [b: %b9, c: %b10] { # loop_3 |
| %b9 = block { # body |
| %x_97:ptr<function, i32, read_write> = var |
| %x_68:ptr<function, i32, read_write> = var |
| %x_66_phi:ptr<function, i32, read_write> = var |
| %49:i32 = load %x_62_phi |
| store %x_62, %49 |
| %50:i32 = load %x_65_phi |
| store %x_65, %50 |
| %x_67:i32 = load %x_67_phi |
| %52:i32 = load %x_65 |
| store %x_51_phi, %52 |
| %53:i32 = load %x_62 |
| store %x_49_phi, %53 |
| %54:bool = load %x_45 |
| store %x_46_phi, %54 |
| %55:bool = lt %x_67, 2i |
| if %55 [t: %b11, f: %b12] { # if_2 |
| %b11 = block { # true |
| exit_if # if_2 |
| } |
| %b12 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| loop [b: %b13, c: %b14] { # loop_4 |
| %b13 = block { # body |
| %x_78:ptr<function, bool, read_write> = var |
| %x_86_phi:ptr<function, i32, read_write> = var |
| %x_97_phi:ptr<function, i32, read_write> = var |
| %x_98_phi:ptr<function, bool, read_write> = var |
| %x_77:f32 = load_vector_element %gl_FragCoord, 0u |
| %61:bool = lt %x_77, -1.0f |
| store %x_78, %61 |
| %62:bool = lt %x_40, 0.0f |
| %63:bool = eq %62, false |
| if %63 [t: %b15] { # if_3 |
| %b15 = block { # true |
| %64:bool = load %x_78 |
| if %64 [t: %b16] { # if_4 |
| %b16 = block { # true |
| store %x_66_phi, 0i |
| exit_loop # loop_4 |
| } |
| } |
| store %x_86_phi, 1i |
| loop [b: %b17, c: %b18] { # loop_5 |
| %b17 = block { # body |
| %x_87:ptr<function, i32, read_write> = var |
| %x_86:i32 = load %x_86_phi |
| %67:i32 = load %x_65 |
| store %x_97_phi, %67 |
| store %x_98_phi, false |
| %68:bool = lt %x_86, 3i |
| if %68 [t: %b19, f: %b20] { # if_5 |
| %b19 = block { # true |
| exit_if # if_5 |
| } |
| %b20 = block { # false |
| exit_loop # loop_5 |
| } |
| } |
| %69:bool = load %x_78 |
| if %69 [t: %b21] { # if_6 |
| %b21 = block { # true |
| continue %b18 |
| } |
| } |
| %70:bool = gt %x_86, 0i |
| if %70 [t: %b22] { # if_7 |
| %b22 = block { # true |
| store %x_97_phi, 1i |
| store %x_98_phi, true |
| exit_loop # loop_5 |
| } |
| } |
| continue %b18 |
| } |
| %b18 = block { # continuing |
| %71:i32 = add %x_86, 1i |
| store %x_87, %71 |
| %72:i32 = load %x_87 |
| store %x_86_phi, %72 |
| next_iteration %b17 |
| } |
| } |
| %73:i32 = load %x_97_phi |
| store %x_97, %73 |
| %x_98:bool = load %x_98_phi |
| %75:i32 = load %x_97 |
| store %x_66_phi, %75 |
| if %x_98 [t: %b23] { # if_8 |
| %b23 = block { # true |
| exit_loop # loop_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| store %x_66_phi, 0i |
| exit_loop # loop_4 |
| } |
| %b14 = block { # continuing |
| next_iteration %b13 |
| } |
| } |
| %76:i32 = load %x_66_phi |
| store %x_66, %76 |
| %77:i32 = load %x_62 |
| %78:i32 = load %x_66 |
| %79:i32 = add %77, %78 |
| %80:i32 = bitcast %79 |
| store %x_63, %80 |
| if %x_41 [t: %b24] { # if_9 |
| %b24 = block { # true |
| loop [b: %b25, c: %b26] { # loop_6 |
| %b25 = block { # body |
| if %x_41 [t: %b27, f: %b28] { # if_10 |
| %b27 = block { # true |
| exit_if # if_10 |
| } |
| %b28 = block { # false |
| exit_loop # loop_6 |
| } |
| } |
| continue %b26 |
| } |
| %b26 = block { # continuing |
| %x_105:f32 = convert %x_52 |
| %82:vec4<f32> = construct %x_105, %x_105, %x_105, %x_105 |
| store %x_GLF_color, %82 |
| next_iteration %b25 |
| } |
| } |
| %83:i32 = load %x_66 |
| store %x_51_phi, %83 |
| %84:i32 = load %x_63 |
| store %x_49_phi, %84 |
| store %x_46_phi, true |
| exit_loop # loop_3 |
| } |
| } |
| continue %b10 |
| } |
| %b10 = block { # continuing |
| %85:i32 = add %x_67, 1i |
| store %x_68, %85 |
| %86:i32 = load %x_63 |
| store %x_62_phi, %86 |
| %87:i32 = load %x_66 |
| store %x_65_phi, %87 |
| %88:i32 = load %x_68 |
| store %x_67_phi, %88 |
| next_iteration %b9 |
| } |
| } |
| %x_51:i32 = load %x_51_phi |
| %90:i32 = load %x_49_phi |
| store %x_49, %90 |
| %91:bool = load %x_46_phi |
| store %x_46, %91 |
| %92:i32 = load %x_49 |
| store %x_111_phi, %92 |
| %93:bool = load %x_46 |
| store %x_112_phi, %93 |
| %94:bool = load %x_46 |
| if %94 [t: %b29] { # if_11 |
| %b29 = block { # true |
| exit_loop # loop_2 |
| } |
| } |
| %95:bool = eq %x_41, false |
| if %95 [t: %b30] { # if_12 |
| %b30 = block { # true |
| %96:i32 = load %x_49 |
| store %x_111_phi, %96 |
| %97:bool = load %x_46 |
| store %x_112_phi, %97 |
| exit_loop # loop_2 |
| } |
| } |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %98:i32 = add %x_52, 1i |
| store %x_53, %98 |
| %99:bool = load %x_46 |
| store %x_45_phi, %99 |
| %100:i32 = load %x_49 |
| store %x_48_phi, %100 |
| store %x_50_phi, %x_51 |
| %101:i32 = load %x_53 |
| store %x_52_phi, %101 |
| next_iteration %b5 |
| } |
| } |
| %x_111:i32 = load %x_111_phi |
| %x_112:bool = load %x_112_phi |
| if %x_112 [t: %b31] { # if_13 |
| %b31 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_115_phi, %x_111 |
| store %x_118_phi, 0i |
| store %x_120_phi, 0i |
| loop [b: %b32, c: %b33] { # loop_7 |
| %b32 = block { # body |
| %x_154:ptr<function, i32, read_write> = var |
| %x_121:ptr<function, i32, read_write> = var |
| %x_119_phi:ptr<function, i32, read_write> = var |
| %107:i32 = load %x_115_phi |
| store %x_115, %107 |
| %x_118:i32 = load %x_118_phi |
| %x_120:i32 = load %x_120_phi |
| %110:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_123:f32 = load_vector_element %110, 1u |
| %112:i32 = load %x_115 |
| store %x_161_phi, %112 |
| %113:f32 = add %x_123, 1.0f |
| %114:i32 = convert %113 |
| %115:bool = lt %x_120, %114 |
| if %115 [t: %b34, f: %b35] { # if_14 |
| %b34 = block { # true |
| exit_if # if_14 |
| } |
| %b35 = block { # false |
| exit_loop # loop_7 |
| } |
| } |
| loop [b: %b36, c: %b37] { # loop_8 |
| %b36 = block { # body |
| %x_135:ptr<function, bool, read_write> = var |
| %x_143_phi:ptr<function, i32, read_write> = var |
| %x_154_phi:ptr<function, i32, read_write> = var |
| %x_155_phi:ptr<function, bool, read_write> = var |
| %x_134:f32 = load_vector_element %gl_FragCoord, 0u |
| %121:bool = lt %x_134, -1.0f |
| store %x_135, %121 |
| %122:bool = lt %x_40, 0.0f |
| %123:bool = eq %122, false |
| if %123 [t: %b38] { # if_15 |
| %b38 = block { # true |
| %124:bool = load %x_135 |
| if %124 [t: %b39] { # if_16 |
| %b39 = block { # true |
| store %x_119_phi, 0i |
| exit_loop # loop_8 |
| } |
| } |
| store %x_143_phi, 1i |
| loop [b: %b40, c: %b41] { # loop_9 |
| %b40 = block { # body |
| %x_144:ptr<function, i32, read_write> = var |
| %x_143:i32 = load %x_143_phi |
| store %x_154_phi, %x_118 |
| store %x_155_phi, false |
| %127:bool = lt %x_143, 3i |
| if %127 [t: %b42, f: %b43] { # if_17 |
| %b42 = block { # true |
| exit_if # if_17 |
| } |
| %b43 = block { # false |
| exit_loop # loop_9 |
| } |
| } |
| %128:bool = load %x_135 |
| if %128 [t: %b44] { # if_18 |
| %b44 = block { # true |
| continue %b41 |
| } |
| } |
| %129:bool = gt %x_143, 0i |
| if %129 [t: %b45] { # if_19 |
| %b45 = block { # true |
| store %x_154_phi, 1i |
| store %x_155_phi, true |
| exit_loop # loop_9 |
| } |
| } |
| continue %b41 |
| } |
| %b41 = block { # continuing |
| %130:i32 = add %x_143, 1i |
| store %x_144, %130 |
| %131:i32 = load %x_144 |
| store %x_143_phi, %131 |
| next_iteration %b40 |
| } |
| } |
| %132:i32 = load %x_154_phi |
| store %x_154, %132 |
| %x_155:bool = load %x_155_phi |
| %134:i32 = load %x_154 |
| store %x_119_phi, %134 |
| if %x_155 [t: %b46] { # if_20 |
| %b46 = block { # true |
| exit_loop # loop_8 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| store %x_119_phi, 0i |
| exit_loop # loop_8 |
| } |
| %b37 = block { # continuing |
| next_iteration %b36 |
| } |
| } |
| %x_119:ptr<function, i32, read_write> = var |
| %136:i32 = load %x_119_phi |
| store %x_119, %136 |
| %137:i32 = load %x_115 |
| %138:i32 = load %x_119 |
| %139:i32 = add %137, %138 |
| %140:i32 = bitcast %139 |
| store %x_116, %140 |
| %141:bool = eq %x_41, false |
| %142:bool = select %x_41, false, %141 |
| if %142 [t: %b47] { # if_21 |
| %b47 = block { # true |
| %143:i32 = load %x_116 |
| store %x_161_phi, %143 |
| exit_loop # loop_7 |
| } |
| } |
| continue %b33 |
| } |
| %b33 = block { # continuing |
| %144:i32 = add %x_120, 1i |
| store %x_121, %144 |
| %145:i32 = load %x_116 |
| store %x_115_phi, %145 |
| %146:i32 = load %x_119 |
| store %x_118_phi, %146 |
| %147:i32 = load %x_121 |
| store %x_120_phi, %147 |
| next_iteration %b32 |
| } |
| } |
| %x_161:i32 = load %x_161_phi |
| %149:bool = eq %x_161, 4i |
| if %149 [t: %b48, f: %b49] { # if_22 |
| %b48 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_22 |
| } |
| %b49 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_22 |
| } |
| } |
| exit_loop # loop_1 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b50 { |
| %b50 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %152:void = call %main_1 |
| %153:vec4<f32> = load %x_GLF_color |
| %154:main_out = construct %153 |
| ret %154 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |