blob: b5c520fdb729499324664e2016115da34b03e64a [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%j:ptr<function, i32, read_write> = var
%x_41:ptr<function, f32, read_write> = var
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%x_32:f32 = load_vector_element %6, 0u
%8:i32 = convert %x_32
store %j, %8
loop [b: %b5, c: %b6] { # loop_2
%b5 = block { # body
%x_8:i32 = load %j
%10:bool = lt %x_8, 2i
if %10 [t: %b7, f: %b8] { # if_1
%b7 = block { # true
exit_if # if_1
}
%b8 = block { # false
exit_loop # loop_2
}
}
ret
}
%b6 = block { # continuing
next_iteration %b5
}
}
continue %b4
}
%b4 = block { # continuing
%11:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%12:f32 = load_vector_element %11, 1u
store %x_41, %12
%13:f32 = load %x_41
%14:bool = gt 0.0f, %13
%15:bool = eq %14, false
break_if %15 %b3
}
}
%16:f32 = load %x_41
%x_43:i32 = convert %16
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************