| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ |
| #define SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ |
| |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| |
| namespace dawn::native { |
| |
| // Represents an engine which processes a stream of GPU work. It handles the tracking and |
| // update of the various ExecutionSerials related to that work. |
| class ExecutionQueueBase { |
| public: |
| // The latest serial known to have completed execution on the queue. |
| ExecutionSerial GetCompletedCommandSerial() const; |
| // The serial of the latest batch of work sent for execution. |
| ExecutionSerial GetLastSubmittedCommandSerial() const; |
| // The serial of the batch that is currently pending submission. |
| ExecutionSerial GetPendingCommandSerial() const; |
| // The serial by which time all currently submitted or pending operations will be completed. |
| ExecutionSerial GetScheduledWorkDoneSerial() const; |
| // Whether the execution queue has scheduled commands to be submitted or executing. |
| bool HasScheduledCommands() const; |
| |
| // Check for passed fences and set the new completed serial. |
| MaybeError CheckPassedSerials(); |
| |
| // For the commands being internally recorded in backend, that were not urgent to submit, this |
| // method makes them to be submitted as soon as possible in next ticks. |
| virtual void ForceEventualFlushOfCommands() = 0; |
| |
| // During shut down of device, some operations might have been started since the last submit |
| // and waiting on a serial that doesn't have a corresponding fence enqueued. Fake serials to |
| // make all commands look completed. |
| void AssumeCommandsComplete(); |
| |
| // Increment mLastSubmittedSerial when we submit the next serial |
| void IncrementLastSubmittedCommandSerial(); |
| |
| // WaitForIdleForDestruction waits for GPU to finish, checks errors and gets ready for |
| // destruction. This is only used when properly destructing the device. For a real |
| // device loss, this function doesn't need to be called since the driver already closed all |
| // resources. |
| virtual MaybeError WaitForIdleForDestruction() = 0; |
| |
| // In the 'Normal' mode, currently recorded commands in the backend submitted in the next Tick. |
| // However in the 'Passive' mode, the submission will be postponed as late as possible, for |
| // example, until the client has explictly issued a submission. |
| enum class SubmitMode { Normal, Passive }; |
| |
| private: |
| // Each backend should implement to check their passed fences if there are any and return a |
| // completed serial. Return 0 should indicate no fences to check. |
| virtual ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() = 0; |
| // mCompletedSerial tracks the last completed command serial that the fence has returned. |
| // mLastSubmittedSerial tracks the last submitted command serial. |
| // During device removal, the serials could be artificially incremented |
| // to make it appear as if commands have been compeleted. |
| ExecutionSerial mCompletedSerial = kBeginningOfGPUTime; |
| ExecutionSerial mLastSubmittedSerial = kBeginningOfGPUTime; |
| |
| // Indicates whether the backend has pending commands to be submitted as soon as possible. |
| virtual bool HasPendingCommands() const = 0; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ |