| #include <metal_stdlib> | |
| using namespace metal; | |
| struct VertexOutputs { | |
| float4 position; | |
| }; | |
| struct tint_symbol_1 { | |
| float4 position [[position]]; | |
| }; | |
| VertexOutputs tint_symbol_inner() { | |
| VertexOutputs const tint_symbol_2 = VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| return tint_symbol_2; | |
| } | |
| vertex tint_symbol_1 tint_symbol() { | |
| VertexOutputs const inner_result = tint_symbol_inner(); | |
| tint_symbol_1 wrapper_result = {}; | |
| wrapper_result.position = inner_result.position; | |
| return wrapper_result; | |
| } | |