|author||Yunchao He <firstname.lastname@example.org>||Wed May 27 00:10:33 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Wed May 27 00:10:33 2020 +0000|
Implement texture subresource on Vulkan This change implemented texture subresource on Vulkan. It added a new function to handle barriers for texture subresource for bind groups. It also simplified barriers which are set for texture clear and copy. Before this patch, all barriers are done upon all mip levels and all array layers. With this patch, barriers are done upon particular mip level(s) and array layer(s). We may need more texture subresource end2end tests for copy and clear opterations. I will visit that later. Bug: dawn:157 Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024 Commit-Queue: Yunchao He <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.