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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METALBACKEND_H_
#define DAWNNATIVE_METALBACKEND_H_
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
struct __IOSurface;
typedef __IOSurface* IOSurfaceRef;
#ifdef __OBJC__
# import <Metal/Metal.h>
#endif //__OBJC__
namespace dawn_native { namespace metal {
DAWN_NATIVE_EXPORT dawnTexture WrapIOSurface(dawnDevice device,
const dawnTextureDescriptor* descriptor,
IOSurfaceRef ioSurface,
uint32_t plane);
}} // namespace dawn_native::metal
#ifdef __OBJC__
namespace dawn_native { namespace metal {
DAWN_NATIVE_EXPORT id<MTLDevice> GetMetalDevice(dawnDevice device);
}} // namespace dawn_native::metal
#endif // __OBJC__
#endif // DAWNNATIVE_METALBACKEND_H_