blob: f90ac9efbea67834f408957d36a27722a0c13a29 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_private_vars_struct {
int counter;
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(0.0f);
for(uint i = 0u; (i < 3u); i = (i + 1u)) {
result[i] = float3(in[i].elements);
}
return result;
}
tint_array<float3x3, 4> tint_unpack_vec3_in_composite_1(tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4> in) {
tint_array<float3x3, 4> result = {};
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
result[i] = tint_unpack_vec3_in_composite(in[i]);
}
return result;
}
int i(thread tint_private_vars_struct* const tint_private_vars) {
(*(tint_private_vars)).counter = as_type<int>((as_type<uint>((*(tint_private_vars)).counter) + as_type<uint>(1)));
return (*(tint_private_vars)).counter;
}
kernel void f(const constant tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4>* tint_symbol_2 [[buffer(0)]]) {
thread tint_private_vars_struct tint_private_vars = {};
tint_private_vars.counter = 0;
int const tint_symbol = i(&(tint_private_vars));
int const p_a_i_save = tint_symbol;
int const tint_symbol_1 = i(&(tint_private_vars));
int const p_a_i_i_save = tint_symbol_1;
tint_array<float3x3, 4> const l_a = tint_unpack_vec3_in_composite_1(*(tint_symbol_2));
float3x3 const l_a_i = tint_unpack_vec3_in_composite((*(tint_symbol_2))[p_a_i_save]);
float3 const l_a_i_i = float3((*(tint_symbol_2))[p_a_i_save][p_a_i_i_save].elements);
return;
}