blob: 8ecff852ffd977798af3e7eb9032834f7239432b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_private_vars_struct {
uint3 gl_GlobalInvocationID;
};
struct ResultMatrix {
/* 0x0000 */ tint_array<float, 1> numbers;
};
struct FirstMatrix {
tint_array<float, 1> numbers;
};
struct SecondMatrix {
tint_array<float, 1> numbers;
};
struct Uniforms {
float tint_symbol;
int sizeA;
int sizeB;
};
float binaryOperation_f1_f1_(thread float* const a, thread float* const b) {
float x_26 = 0.0f;
float const x_13 = *(b);
if ((x_13 == 0.0f)) {
return 1.0f;
}
float const x_21 = *(b);
if (!((rint((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) {
float const x_29 = *(a);
float const x_31 = *(b);
x_26 = pow(fabs(x_29), x_31);
} else {
float const x_34 = *(a);
float const x_36 = *(a);
float const x_38 = *(b);
x_26 = (sign(x_34) * pow(fabs(x_36), x_38));
}
float const x_41 = x_26;
return x_41;
}
void main_1(thread tint_private_vars_struct* const tint_private_vars, device ResultMatrix* const tint_symbol_2) {
int index = 0;
int a_1 = 0;
float param = 0.0f;
float param_1 = 0.0f;
uint const x_54 = (*(tint_private_vars)).gl_GlobalInvocationID[0];
index = as_type<int>(x_54);
a_1 = -10;
int const x_63 = index;
param = -4.0f;
param_1 = -3.0f;
float const x_68 = binaryOperation_f1_f1_(&(param), &(param_1));
(*(tint_symbol_2)).numbers[x_63] = x_68;
return;
}
void tint_symbol_1_inner(uint3 gl_GlobalInvocationID_param, thread tint_private_vars_struct* const tint_private_vars, device ResultMatrix* const tint_symbol_3) {
(*(tint_private_vars)).gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1(tint_private_vars, tint_symbol_3);
}
kernel void tint_symbol_1(device ResultMatrix* tint_symbol_4 [[buffer(0)]], uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]]) {
thread tint_private_vars_struct tint_private_vars = {};
tint_symbol_1_inner(gl_GlobalInvocationID_param, &(tint_private_vars), tint_symbol_4);
return;
}