commit | 0e9320b5b5a611ea0eac3ea5245d866b11cc22cf | [log] [tgz] |
---|---|---|
author | Rafael Cintron <rafael.cintron@microsoft.com> | Thu Apr 23 19:47:12 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 23 19:47:12 2020 +0000 |
tree | 2a4489c3e1ced5e71d6db8bc3c36533d0eff4732 | |
parent | c9e28b1463c3e1c014ac12d17b077b8ff4920e70 [diff] |
Use Ref<TextureBase> instead of TextureBase* in more places To avoid accidental memory leaks on account of using raw pointers, use Ref<TextureBase> as method return type except at Dawn interface boundaries. Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.