| @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; |
| |
| var<private> tint_symbol_1 = vec4f(); |
| |
| fn textureNumSamples_a3c8a0() { |
| var res = 0i; |
| res = i32(textureNumSamples(arg_0)); |
| return; |
| } |
| |
| fn tint_symbol_2(tint_symbol : vec4f) { |
| tint_symbol_1 = tint_symbol; |
| return; |
| } |
| |
| fn vertex_main_1() { |
| textureNumSamples_a3c8a0(); |
| tint_symbol_2(vec4f()); |
| return; |
| } |
| |
| struct vertex_main_out { |
| @builtin(position) |
| tint_symbol_1_1 : vec4f, |
| } |
| |
| @vertex |
| fn vertex_main() -> vertex_main_out { |
| vertex_main_1(); |
| return vertex_main_out(tint_symbol_1); |
| } |
| |
| fn fragment_main_1() { |
| textureNumSamples_a3c8a0(); |
| return; |
| } |
| |
| @fragment |
| fn fragment_main() { |
| fragment_main_1(); |
| } |
| |
| fn compute_main_1() { |
| textureNumSamples_a3c8a0(); |
| return; |
| } |
| |
| @compute @workgroup_size(1i, 1i, 1i) |
| fn compute_main() { |
| compute_main_1(); |
| } |