blob: e02272f0a668ebf4ee182fa62f977cb14877d342 [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/QueryHelper.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
#include "dawn_native/InternalPipelineStore.h"
namespace dawn_native {
namespace {
// Assert the offsets in dawn_native::TimestampParams are same with the ones in the shader
static_assert(offsetof(dawn_native::TimestampParams, count) == 0, "");
static_assert(offsetof(dawn_native::TimestampParams, offset) == 4, "");
static_assert(offsetof(dawn_native::TimestampParams, period) == 8, "");
static const char sConvertTimestampsToNanoseconds[] = R"(
struct Timestamp {
[[offset(0)]] low : u32;
[[offset(4)]] high : u32;
};
[[block]] struct TimestampArr {
[[offset(0)]] t : [[stride(8)]] array<Timestamp>;
};
[[block]] struct AvailabilityArr {
[[offset(0)]] v : [[stride(4)]] array<u32>;
};
[[block]] struct TimestampParams {
[[offset(0)]] count : u32;
[[offset(4)]] offset : u32;
[[offset(8)]] period : f32;
};
[[group(0), binding(0)]]
var<storage_buffer> timestamps : [[access(read_write)]] TimestampArr;
[[group(0), binding(1)]]
var<storage_buffer> availability : [[access(read)]] AvailabilityArr;
[[group(0), binding(2)]] var<uniform> params : TimestampParams;
[[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>;
const sizeofTimestamp : u32 = 8u;
[[stage(compute), workgroup_size(8, 1, 1)]]
fn main() -> void {
if (GlobalInvocationID.x >= params.count) { return; }
var index : u32 = GlobalInvocationID.x + params.offset / sizeofTimestamp;
var timestamp : Timestamp = timestamps.t[index];
# Return 0 for the unavailable value.
if (availability.v[index] == 0u) {
timestamps.t[index].low = 0u;
timestamps.t[index].high = 0u;
return;
}
# Multiply the values in timestamps buffer by the period.
var period : f32 = params.period;
var w : u32 = 0u;
# If the product of low 32-bits and the period does not exceed the maximum of u32,
# directly do the multiplication, otherwise, use two u32 to represent the high
# 16-bits and low 16-bits of this u32, then multiply them by the period separately.
if (timestamp.low <= u32(f32(0xFFFFFFFFu) / period)) {
timestamps.t[index].low = u32(round(f32(timestamp.low) * period));
} else {
var lo : u32 = timestamp.low & 0xFFFF;
var hi : u32 = timestamp.low >> 16;
var t0 : u32 = u32(round(f32(lo) * period));
var t1 : u32 = u32(round(f32(hi) * period)) + (t0 >> 16);
w = t1 >> 16;
var result : u32 = t1 << 16;
result = result | (t0 & 0xFFFF);
timestamps.t[index].low = result;
}
# Get the nearest integer to the float result. For high 32-bits, the round
# function will greatly help reduce the accuracy loss of the final result.
timestamps.t[index].high = u32(round(f32(timestamp.high) * period)) + w;
}
)";
ComputePipelineBase* GetOrCreateTimestampComputePipeline(DeviceBase* device) {
InternalPipelineStore* store = device->GetInternalPipelineStore();
if (store->timestampComputePipeline == nullptr) {
// Create compute shader module if not cached before.
if (store->timestampCS == nullptr) {
ShaderModuleDescriptor descriptor;
ShaderModuleWGSLDescriptor wgslDesc;
wgslDesc.source = sConvertTimestampsToNanoseconds;
descriptor.nextInChain = reinterpret_cast<ChainedStruct*>(&wgslDesc);
store->timestampCS = AcquireRef(device->CreateShaderModule(&descriptor));
}
// Create ComputePipeline.
ComputePipelineDescriptor computePipelineDesc = {};
// Generate the layout based on shader module.
computePipelineDesc.layout = nullptr;
computePipelineDesc.computeStage.module = store->timestampCS.Get();
computePipelineDesc.computeStage.entryPoint = "main";
store->timestampComputePipeline =
AcquireRef(device->CreateComputePipeline(&computePipelineDesc));
}
return store->timestampComputePipeline.Get();
}
} // anonymous namespace
void EncodeConvertTimestampsToNanoseconds(CommandEncoder* encoder,
BufferBase* timestamps,
BufferBase* availability,
BufferBase* params) {
DeviceBase* device = encoder->GetDevice();
ComputePipelineBase* pipeline = GetOrCreateTimestampComputePipeline(device);
// Prepare bind group layout.
Ref<BindGroupLayoutBase> layout = AcquireRef(pipeline->GetBindGroupLayout(0));
// Prepare bind group descriptor
std::array<BindGroupEntry, 3> bindGroupEntries = {};
BindGroupDescriptor bgDesc = {};
bgDesc.layout = layout.Get();
bgDesc.entryCount = 3;
bgDesc.entries = bindGroupEntries.data();
// Set bind group entries.
bindGroupEntries[0].binding = 0;
bindGroupEntries[0].buffer = timestamps;
bindGroupEntries[0].size = timestamps->GetSize();
bindGroupEntries[1].binding = 1;
bindGroupEntries[1].buffer = availability;
bindGroupEntries[1].size = availability->GetSize();
bindGroupEntries[2].binding = 2;
bindGroupEntries[2].buffer = params;
bindGroupEntries[2].size = params->GetSize();
// Create bind group after all binding entries are set.
Ref<BindGroupBase> bindGroup = AcquireRef(device->CreateBindGroup(&bgDesc));
// Create compute encoder and issue dispatch.
ComputePassDescriptor passDesc = {};
Ref<ComputePassEncoder> pass = AcquireRef(encoder->BeginComputePass(&passDesc));
pass->SetPipeline(pipeline);
pass->SetBindGroup(0, bindGroup.Get());
pass->Dispatch(static_cast<uint32_t>((timestamps->GetSize() / sizeof(uint64_t) + 7) / 8));
pass->EndPass();
}
} // namespace dawn_native