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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#include <array>
#include <vector>
#include "dawn/common/Constants.h"
#include "dawn/webgpu_cpp.h"
namespace dawn::utils {
// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
class ComboVertexState {
public:
ComboVertexState();
ComboVertexState(const ComboVertexState&) = delete;
ComboVertexState& operator=(const ComboVertexState&) = delete;
ComboVertexState(ComboVertexState&&) = delete;
ComboVertexState& operator=(ComboVertexState&&) = delete;
size_t vertexBufferCount = 0;
std::vector<wgpu::VertexBufferLayout> cVertexBuffers =
std::vector<wgpu::VertexBufferLayout>(kMaxVertexBuffers);
std::vector<wgpu::VertexAttribute> cAttributes =
std::vector<wgpu::VertexAttribute>(kMaxVertexAttributes);
};
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
ComboRenderPipelineDescriptor();
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
void DisableDepthStencil();
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
wgpu::FragmentState cFragment;
wgpu::DepthStencilState cDepthStencil;
};
} // namespace dawn::utils
#endif // SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_