blob: 460aae374812dbfed531c42edff5b2401d988138 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_1a4e1b() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float2 v = arg_2;
float res = arg_0.Sample(arg_1, float3(v, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_1a4e1b()));
}