blob: b18e9dfa841b47f7b52a5c5b5c53b23f031843e0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_7e9ffd() {
float2 arg_2 = (1.0f).xx;
int arg_3 = int(1);
float2 v = arg_2;
float res = arg_0.Sample(arg_1, float3(v, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_7e9ffd()));
}