)]}'
{
  "commit": "10d9074d8fc2c83534daaae9030451d5c60fb9cb",
  "tree": "f5aae7b5f5ec7630b24c4280c30d6ad5879d0672",
  "parents": [
    "1a6e87b816884c8f4a0eb4bda6f24ca82c9ca68a"
  ],
  "author": {
    "name": "Bryan Bernhart",
    "email": "bryan.bernhart@intel.com",
    "time": "Wed May 20 12:08:34 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed May 20 12:08:34 2026 -0700"
  },
  "message": "[dawn][d3d12] Support custom cross-adapter heaps in SBM\n\nCustom shared cross-adapter heap is equivalent to a default heap type with no CPU access.\n\nBug: 441704688\nChange-Id: I4b839727533bfbbed266214e5bfc7f38dd947156\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308675\nReviewed-by: Rafael Cintron \u003crafael.cintron@microsoft.com\u003e\nReviewed-by: Kai Ninomiya \u003ckainino@chromium.org\u003e\nCommit-Queue: Bernhart, Bryan \u003cbryan.bernhart@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
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      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/SharedBufferMemoryD3D12.cpp",
      "new_id": "dea1629e3a4b684e8c5d65b002c3151949433338",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/SharedBufferMemoryD3D12.cpp"
    },
    {
      "type": "modify",
      "old_id": "b1317c8b6a43239d47eee4a22bfcf0ecb9b5c0fa",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/white_box/SharedBufferMemoryTests_win.cpp",
      "new_id": "086360cdb09cb6c660083e1c0a620079dc2d4223",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/white_box/SharedBufferMemoryTests_win.cpp"
    }
  ]
}
