| fn tint_symbol() -> i32 { | |
| return 0; | |
| } | |
| fn tint_symbol_1(tint_symbol_2 : i32) -> f32 { | |
| return f32(tint_symbol_2); | |
| } | |
| fn tint_symbol_3(tint_symbol_4 : f32) -> bool { | |
| return bool(tint_symbol_4); | |
| } | |
| @vertex | |
| fn tint_symbol_5(@builtin(vertex_index) tint_symbol_6 : u32) -> @builtin(position) vec4<f32> { | |
| return select(vec4<f32>(), vec4<f32>(1), tint_symbol_3(tint_symbol_1(tint_symbol()))); | |
| } |