| struct tint_symbol { | |
| tint_symbol_1 : i32, | |
| } | |
| alias tint_symbol_2 = f32; | |
| alias tint_symbol_3 = bool; | |
| @vertex | |
| fn tint_symbol_4(@builtin(vertex_index) tint_symbol_5 : u32) -> @builtin(position) vec4<f32> { | |
| let tint_symbol_6 = tint_symbol(1); | |
| let tint_symbol_7 : f32 = tint_symbol_2(tint_symbol_6.tint_symbol_1); | |
| let tint_symbol_8 : bool = tint_symbol_3(tint_symbol_7); | |
| return select(vec4<f32>(), vec4<f32>(1), tint_symbol_8); | |
| } |