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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/CommandBufferMTL.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/metal/BufferMTL.h"
#include "dawn_native/metal/ComputePipelineMTL.h"
#include "dawn_native/metal/DeviceMTL.h"
#include "dawn_native/metal/InputStateMTL.h"
#include "dawn_native/metal/PipelineLayoutMTL.h"
#include "dawn_native/metal/RenderPipelineMTL.h"
#include "dawn_native/metal/SamplerMTL.h"
#include "dawn_native/metal/TextureMTL.h"
namespace dawn_native { namespace metal {
namespace {
struct GlobalEncoders {
id<MTLBlitCommandEncoder> blit = nil;
void Finish() {
if (blit != nil) {
[blit endEncoding];
blit = nil; // This will be autoreleased.
}
}
void EnsureBlit(id<MTLCommandBuffer> commandBuffer) {
if (blit == nil) {
blit = [commandBuffer blitCommandEncoder];
}
}
};
// Creates an autoreleased MTLRenderPassDescriptor matching desc
MTLRenderPassDescriptor* CreateMTLRenderPassDescriptor(BeginRenderPassCmd* renderPass) {
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
auto& attachmentInfo = renderPass->colorAttachments[i];
if (attachmentInfo.loadOp == dawn::LoadOp::Clear) {
descriptor.colorAttachments[i].loadAction = MTLLoadActionClear;
descriptor.colorAttachments[i].clearColor = MTLClearColorMake(
attachmentInfo.clearColor[0], attachmentInfo.clearColor[1],
attachmentInfo.clearColor[2], attachmentInfo.clearColor[3]);
} else {
descriptor.colorAttachments[i].loadAction = MTLLoadActionLoad;
}
descriptor.colorAttachments[i].texture =
ToBackend(attachmentInfo.view->GetTexture())->GetMTLTexture();
descriptor.colorAttachments[i].level = attachmentInfo.view->GetBaseMipLevel();
descriptor.colorAttachments[i].slice = attachmentInfo.view->GetBaseArrayLayer();
descriptor.colorAttachments[i].storeAction = MTLStoreActionStore;
}
if (renderPass->hasDepthStencilAttachment) {
auto& attachmentInfo = renderPass->depthStencilAttachment;
// TODO(jiawei.shao@intel.com): support rendering into a layer of a texture.
id<MTLTexture> texture =
ToBackend(attachmentInfo.view->GetTexture())->GetMTLTexture();
dawn::TextureFormat format = attachmentInfo.view->GetTexture()->GetFormat();
if (TextureFormatHasDepth(format)) {
descriptor.depthAttachment.texture = texture;
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
if (attachmentInfo.depthLoadOp == dawn::LoadOp::Clear) {
descriptor.depthAttachment.loadAction = MTLLoadActionClear;
descriptor.depthAttachment.clearDepth = attachmentInfo.clearDepth;
} else {
descriptor.depthAttachment.loadAction = MTLLoadActionLoad;
}
}
if (TextureFormatHasStencil(format)) {
descriptor.stencilAttachment.texture = texture;
descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
if (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear) {
descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
descriptor.stencilAttachment.clearStencil = attachmentInfo.clearStencil;
} else {
descriptor.stencilAttachment.loadAction = MTLLoadActionLoad;
}
}
}
return descriptor;
}
// Handles a call to SetBindGroup, directing the commands to the correct encoder.
// There is a single function that takes both encoders to factor code. Other approaches like
// templates wouldn't work because the name of methods are different between the two encoder
// types.
void ApplyBindGroup(uint32_t index,
BindGroup* group,
PipelineLayout* pipelineLayout,
id<MTLRenderCommandEncoder> render,
id<MTLComputeCommandEncoder> compute) {
const auto& layout = group->GetLayout()->GetBindingInfo();
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup
// so that we only have to do one setVertexBuffers and one setFragmentBuffers
// call here.
for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
auto stage = layout.visibilities[bindingIndex];
bool hasVertStage = stage & dawn::ShaderStageBit::Vertex && render != nil;
bool hasFragStage = stage & dawn::ShaderStageBit::Fragment && render != nil;
bool hasComputeStage = stage & dawn::ShaderStageBit::Compute && compute != nil;
uint32_t vertIndex = 0;
uint32_t fragIndex = 0;
uint32_t computeIndex = 0;
if (hasVertStage) {
vertIndex = pipelineLayout->GetBindingIndexInfo(
dawn::ShaderStage::Vertex)[index][bindingIndex];
}
if (hasFragStage) {
fragIndex = pipelineLayout->GetBindingIndexInfo(
dawn::ShaderStage::Fragment)[index][bindingIndex];
}
if (hasComputeStage) {
computeIndex = pipelineLayout->GetBindingIndexInfo(
dawn::ShaderStage::Compute)[index][bindingIndex];
}
switch (layout.types[bindingIndex]) {
case dawn::BindingType::UniformBuffer:
case dawn::BindingType::StorageBuffer: {
BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
const id<MTLBuffer> buffer = ToBackend(binding.buffer)->GetMTLBuffer();
const NSUInteger offset = binding.offset;
if (hasVertStage) {
[render setVertexBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(vertIndex, 1)];
}
if (hasFragStage) {
[render setFragmentBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(fragIndex, 1)];
}
if (hasComputeStage) {
[compute setBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(computeIndex, 1)];
}
} break;
case dawn::BindingType::Sampler: {
auto sampler = ToBackend(group->GetBindingAsSampler(bindingIndex));
if (hasVertStage) {
[render setVertexSamplerState:sampler->GetMTLSamplerState()
atIndex:vertIndex];
}
if (hasFragStage) {
[render setFragmentSamplerState:sampler->GetMTLSamplerState()
atIndex:fragIndex];
}
if (hasComputeStage) {
[compute setSamplerState:sampler->GetMTLSamplerState()
atIndex:computeIndex];
}
} break;
case dawn::BindingType::SampledTexture: {
auto textureView = ToBackend(group->GetBindingAsTextureView(bindingIndex));
if (hasVertStage) {
[render setVertexTexture:textureView->GetMTLTexture()
atIndex:vertIndex];
}
if (hasFragStage) {
[render setFragmentTexture:textureView->GetMTLTexture()
atIndex:fragIndex];
}
if (hasComputeStage) {
[compute setTexture:textureView->GetMTLTexture() atIndex:computeIndex];
}
} break;
}
}
}
} // anonymous namespace
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
FreeCommands(&mCommands);
}
void CommandBuffer::FillCommands(id<MTLCommandBuffer> commandBuffer) {
GlobalEncoders encoders;
Command type;
while (mCommands.NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
mCommands.NextCommand<BeginComputePassCmd>();
encoders.Finish();
EncodeComputePass(commandBuffer);
} break;
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
encoders.Finish();
EncodeRenderPass(commandBuffer, cmd);
} break;
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = mCommands.NextCommand<CopyBufferToBufferCmd>();
auto& src = copy->source;
auto& dst = copy->destination;
encoders.EnsureBlit(commandBuffer);
[encoders.blit copyFromBuffer:ToBackend(src.buffer)->GetMTLBuffer()
sourceOffset:src.offset
toBuffer:ToBackend(dst.buffer)->GetMTLBuffer()
destinationOffset:dst.offset
size:copy->size];
} break;
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
auto& src = copy->source;
auto& dst = copy->destination;
auto& copySize = copy->copySize;
Buffer* buffer = ToBackend(src.buffer.Get());
Texture* texture = ToBackend(dst.texture.Get());
MTLOrigin origin;
origin.x = dst.origin.x;
origin.y = dst.origin.y;
origin.z = dst.origin.z;
MTLSize size;
size.width = copySize.width;
size.height = copySize.height;
size.depth = copySize.depth;
encoders.EnsureBlit(commandBuffer);
[encoders.blit copyFromBuffer:buffer->GetMTLBuffer()
sourceOffset:src.offset
sourceBytesPerRow:src.rowPitch
sourceBytesPerImage:(src.rowPitch * src.imageHeight)
sourceSize:size
toTexture:texture->GetMTLTexture()
destinationSlice:dst.slice
destinationLevel:dst.level
destinationOrigin:origin];
} break;
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
auto& src = copy->source;
auto& dst = copy->destination;
auto& copySize = copy->copySize;
Texture* texture = ToBackend(src.texture.Get());
Buffer* buffer = ToBackend(dst.buffer.Get());
MTLOrigin origin;
origin.x = src.origin.x;
origin.y = src.origin.y;
origin.z = src.origin.z;
MTLSize size;
size.width = copySize.width;
size.height = copySize.height;
size.depth = copySize.depth;
encoders.EnsureBlit(commandBuffer);
[encoders.blit copyFromTexture:texture->GetMTLTexture()
sourceSlice:src.slice
sourceLevel:src.level
sourceOrigin:origin
sourceSize:size
toBuffer:buffer->GetMTLBuffer()
destinationOffset:dst.offset
destinationBytesPerRow:dst.rowPitch
destinationBytesPerImage:(dst.rowPitch * dst.imageHeight)];
} break;
default: { UNREACHABLE(); } break;
}
}
encoders.Finish();
}
void CommandBuffer::EncodeComputePass(id<MTLCommandBuffer> commandBuffer) {
ComputePipeline* lastPipeline = nullptr;
std::array<uint32_t, kMaxPushConstants> pushConstants;
// Will be autoreleased
id<MTLComputeCommandEncoder> encoder = [commandBuffer computeCommandEncoder];
// Set default values for push constants
pushConstants.fill(0);
[encoder setBytes:&pushConstants length:sizeof(uint32_t) * kMaxPushConstants atIndex:0];
Command type;
while (mCommands.NextCommandId(&type)) {
switch (type) {
case Command::EndComputePass: {
mCommands.NextCommand<EndComputePassCmd>();
[encoder endEncoding];
return;
} break;
case Command::Dispatch: {
DispatchCmd* dispatch = mCommands.NextCommand<DispatchCmd>();
[encoder dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
threadsPerThreadgroup:lastPipeline->GetLocalWorkGroupSize()];
} break;
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = mCommands.NextCommand<SetComputePipelineCmd>();
lastPipeline = ToBackend(cmd->pipeline).Get();
lastPipeline->Encode(encoder);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
uint32_t* values = mCommands.NextData<uint32_t>(cmd->count);
if (cmd->stages & dawn::ShaderStageBit::Compute) {
memcpy(&pushConstants[cmd->offset], values, cmd->count * sizeof(uint32_t));
[encoder setBytes:&pushConstants
length:sizeof(uint32_t) * kMaxPushConstants
atIndex:0];
}
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mCommands.NextCommand<SetBindGroupCmd>();
ApplyBindGroup(cmd->index, ToBackend(cmd->group.Get()),
ToBackend(lastPipeline->GetLayout()), nil, encoder);
} break;
default: { UNREACHABLE(); } break;
}
}
// EndComputePass should have been called
UNREACHABLE();
}
void CommandBuffer::EncodeRenderPass(id<MTLCommandBuffer> commandBuffer,
BeginRenderPassCmd* renderPassCmd) {
RenderPipeline* lastPipeline = nullptr;
id<MTLBuffer> indexBuffer = nil;
uint32_t indexBufferBaseOffset = 0;
std::array<uint32_t, kMaxPushConstants> vertexPushConstants;
std::array<uint32_t, kMaxPushConstants> fragmentPushConstants;
// This will be autoreleased
id<MTLRenderCommandEncoder> encoder = [commandBuffer
renderCommandEncoderWithDescriptor:CreateMTLRenderPassDescriptor(renderPassCmd)];
// Set default values for push constants
vertexPushConstants.fill(0);
fragmentPushConstants.fill(0);
[encoder setVertexBytes:&vertexPushConstants
length:sizeof(uint32_t) * kMaxPushConstants
atIndex:0];
[encoder setFragmentBytes:&fragmentPushConstants
length:sizeof(uint32_t) * kMaxPushConstants
atIndex:0];
Command type;
while (mCommands.NextCommandId(&type)) {
switch (type) {
case Command::EndRenderPass: {
mCommands.NextCommand<EndRenderPassCmd>();
[encoder endEncoding];
return;
} break;
case Command::Draw: {
DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
// The instance count must be non-zero, otherwise no-op
if (draw->instanceCount != 0) {
[encoder drawPrimitives:lastPipeline->GetMTLPrimitiveTopology()
vertexStart:draw->firstVertex
vertexCount:draw->vertexCount
instanceCount:draw->instanceCount
baseInstance:draw->firstInstance];
}
} break;
case Command::DrawIndexed: {
DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
size_t formatSize = IndexFormatSize(lastPipeline->GetIndexFormat());
// The index and instance count must be non-zero, otherwise no-op
if (draw->indexCount != 0 && draw->instanceCount != 0) {
[encoder drawIndexedPrimitives:lastPipeline->GetMTLPrimitiveTopology()
indexCount:draw->indexCount
indexType:lastPipeline->GetMTLIndexType()
indexBuffer:indexBuffer
indexBufferOffset:indexBufferBaseOffset +
draw->firstIndex * formatSize
instanceCount:draw->instanceCount
baseVertex:draw->baseVertex
baseInstance:draw->firstInstance];
}
} break;
case Command::InsertDebugMarker: {
InsertDebugMarkerCmd* cmd = mCommands.NextCommand<InsertDebugMarkerCmd>();
auto label = mCommands.NextData<char>(cmd->length + 1);
NSString* mtlLabel = [[NSString alloc] initWithUTF8String:label];
[encoder insertDebugSignpost:mtlLabel];
[mtlLabel release];
} break;
case Command::PopDebugGroup: {
mCommands.NextCommand<PopDebugGroupCmd>();
[encoder popDebugGroup];
} break;
case Command::PushDebugGroup: {
PushDebugGroupCmd* cmd = mCommands.NextCommand<PushDebugGroupCmd>();
auto label = mCommands.NextData<char>(cmd->length + 1);
NSString* mtlLabel = [[NSString alloc] initWithUTF8String:label];
[encoder pushDebugGroup:mtlLabel];
[mtlLabel release];
} break;
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = mCommands.NextCommand<SetRenderPipelineCmd>();
lastPipeline = ToBackend(cmd->pipeline).Get();
[encoder setDepthStencilState:lastPipeline->GetMTLDepthStencilState()];
lastPipeline->Encode(encoder);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
uint32_t* values = mCommands.NextData<uint32_t>(cmd->count);
if (cmd->stages & dawn::ShaderStageBit::Vertex) {
memcpy(&vertexPushConstants[cmd->offset], values,
cmd->count * sizeof(uint32_t));
[encoder setVertexBytes:&vertexPushConstants
length:sizeof(uint32_t) * kMaxPushConstants
atIndex:0];
}
if (cmd->stages & dawn::ShaderStageBit::Fragment) {
memcpy(&fragmentPushConstants[cmd->offset], values,
cmd->count * sizeof(uint32_t));
[encoder setFragmentBytes:&fragmentPushConstants
length:sizeof(uint32_t) * kMaxPushConstants
atIndex:0];
}
} break;
case Command::SetStencilReference: {
SetStencilReferenceCmd* cmd = mCommands.NextCommand<SetStencilReferenceCmd>();
[encoder setStencilReferenceValue:cmd->reference];
} break;
case Command::SetScissorRect: {
SetScissorRectCmd* cmd = mCommands.NextCommand<SetScissorRectCmd>();
MTLScissorRect rect;
rect.x = cmd->x;
rect.y = cmd->y;
rect.width = cmd->width;
rect.height = cmd->height;
[encoder setScissorRect:rect];
} break;
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
[encoder setBlendColorRed:cmd->color.r
green:cmd->color.g
blue:cmd->color.b
alpha:cmd->color.a];
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mCommands.NextCommand<SetBindGroupCmd>();
ApplyBindGroup(cmd->index, ToBackend(cmd->group.Get()),
ToBackend(lastPipeline->GetLayout()), encoder, nil);
} break;
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = mCommands.NextCommand<SetIndexBufferCmd>();
auto b = ToBackend(cmd->buffer.Get());
indexBuffer = b->GetMTLBuffer();
indexBufferBaseOffset = cmd->offset;
} break;
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = mCommands.NextCommand<SetVertexBuffersCmd>();
auto buffers = mCommands.NextData<Ref<BufferBase>>(cmd->count);
auto offsets = mCommands.NextData<uint32_t>(cmd->count);
std::array<id<MTLBuffer>, kMaxVertexInputs> mtlBuffers;
std::array<NSUInteger, kMaxVertexInputs> mtlOffsets;
// Perhaps an "array of vertex buffers(+offsets?)" should be
// a Dawn API primitive to avoid reconstructing this array?
for (uint32_t i = 0; i < cmd->count; ++i) {
Buffer* buffer = ToBackend(buffers[i].Get());
mtlBuffers[i] = buffer->GetMTLBuffer();
mtlOffsets[i] = offsets[i];
}
[encoder setVertexBuffers:mtlBuffers.data()
offsets:mtlOffsets.data()
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot,
cmd->count)];
} break;
default: { UNREACHABLE(); } break;
}
}
// EndRenderPass should have been called
UNREACHABLE();
}
}} // namespace dawn_native::metal