| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| v1:vec2<f32> @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %func_struct_S_i11_ = func(%s:ptr<function, S, read_write>):void { |
| $B2: { |
| %7:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %8:f32 = load_vector_element %7, 0u |
| %x_166:f32 = let %8 |
| %10:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %11:f32 = load_vector_element %10, 1u |
| %x_168:f32 = let %11 |
| %13:bool = gt %x_166, %x_168 |
| if %13 [t: $B3] { # if_1 |
| $B3: { # true |
| ret |
| } |
| } |
| %14:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %15:i32 = load %14 |
| %x_173:i32 = let %15 |
| %17:ptr<function, i32, read_write> = access %s, 0u |
| store %17, %x_173 |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B4: { |
| %i:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 3>, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %x_132:ptr<function, bool, read_write> = var |
| %x_142:ptr<function, bool, read_write> = var |
| %x_133_phi:ptr<function, bool, read_write> = var |
| %x_143_phi:ptr<function, bool, read_write> = var |
| %28:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %29:i32 = load %28 |
| %x_46:i32 = let %29 |
| store %i, %x_46 |
| loop [b: $B5, c: $B6] { # loop_1 |
| $B5: { # body |
| %31:i32 = load %i |
| %x_51:i32 = let %31 |
| %33:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %34:i32 = load %33 |
| %x_53:i32 = let %34 |
| %36:bool = lt %x_51, %x_53 |
| if %36 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| exit_if # if_2 |
| } |
| $B8: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %37:i32 = load %i |
| %x_56:i32 = let %37 |
| %39:i32 = load %i |
| %x_57:i32 = let %39 |
| %41:ptr<function, i32, read_write> = access %arr, %x_56, 0u |
| store %41, %x_57 |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %42:i32 = load %i |
| %x_59:i32 = let %42 |
| %44:i32 = add %x_59, 1i |
| store %i, %44 |
| next_iteration # -> $B5 |
| } |
| } |
| %45:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %46:i32 = load %45 |
| %x_62:i32 = let %46 |
| store %i_1, %x_62 |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %48:i32 = load %i_1 |
| %x_67:i32 = let %48 |
| %50:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %51:i32 = load %50 |
| %x_69:i32 = let %51 |
| %53:bool = lt %x_67, %x_69 |
| if %53 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %54:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %55:f32 = load_vector_element %54, 0u |
| %x_73:f32 = let %55 |
| %57:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %58:f32 = load_vector_element %57, 1u |
| %x_75:f32 = let %58 |
| %60:bool = gt %x_73, %x_75 |
| if %60 [t: $B13] { # if_4 |
| $B13: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %61:i32 = load %i_1 |
| %x_79:i32 = let %61 |
| %63:ptr<function, i32, read_write> = access %arr, %x_79, 0u |
| %64:i32 = load %63 |
| %x_81:i32 = let %64 |
| %66:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %67:i32 = load %66 |
| %x_83:i32 = let %67 |
| %69:bool = eq %x_81, %x_83 |
| if %69 [t: $B14, f: $B15] { # if_5 |
| $B14: { # true |
| %70:i32 = load %i_1 |
| %x_88:i32 = let %70 |
| %72:ptr<function, S, read_write> = access %arr, %x_88 |
| %73:S = load %72 |
| %x_90:S = let %73 |
| store %param, %x_90 |
| %75:void = call %func_struct_S_i11_, %param |
| %76:S = load %param |
| %x_92:S = let %76 |
| %78:ptr<function, S, read_write> = access %arr, %x_88 |
| store %78, %x_92 |
| exit_if # if_5 |
| } |
| $B15: { # false |
| %79:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %80:i32 = load %79 |
| %x_95:i32 = let %80 |
| store %j, %x_95 |
| loop [b: $B16, c: $B17] { # loop_3 |
| $B16: { # body |
| %82:i32 = load %j |
| %x_100:i32 = let %82 |
| %84:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %85:i32 = load %84 |
| %x_102:i32 = let %85 |
| %87:bool = lt %x_100, %x_102 |
| if %87 [t: $B18, f: $B19] { # if_6 |
| $B18: { # true |
| exit_if # if_6 |
| } |
| $B19: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %88:i32 = load %j |
| %x_105:i32 = let %88 |
| %90:ptr<function, i32, read_write> = access %arr, %x_105, 0u |
| %91:i32 = load %90 |
| %x_107:i32 = let %91 |
| %93:ptr<uniform, i32, read> = access %x_10, 0u, 4i, 0u |
| %94:i32 = load %93 |
| %x_109:i32 = let %94 |
| %96:bool = gt %x_107, %x_109 |
| if %96 [t: $B20] { # if_7 |
| $B20: { # true |
| store %continue_execution, false |
| exit_if # if_7 |
| } |
| } |
| continue # -> $B17 |
| } |
| $B17: { # continuing |
| %97:i32 = load %j |
| %x_113:i32 = let %97 |
| %99:i32 = add %x_113, 1i |
| store %j, %99 |
| next_iteration # -> $B16 |
| } |
| } |
| exit_if # if_5 |
| } |
| } |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| %100:i32 = load %i_1 |
| %x_115:i32 = let %100 |
| %102:i32 = add %x_115, 1i |
| store %i_1, %102 |
| next_iteration # -> $B9 |
| } |
| } |
| %103:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %104:i32 = load %103 |
| %x_118:i32 = let %104 |
| %106:ptr<function, i32, read_write> = access %arr, %x_118, 0u |
| %107:i32 = load %106 |
| %x_120:i32 = let %107 |
| %109:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %110:i32 = load %109 |
| %x_122:i32 = let %110 |
| %112:bool = eq %x_120, %x_122 |
| %x_123:bool = let %112 |
| store %x_133_phi, %x_123 |
| if %x_123 [t: $B21] { # if_8 |
| $B21: { # true |
| %114:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %115:i32 = load %114 |
| %x_127:i32 = let %115 |
| %117:ptr<function, i32, read_write> = access %arr, %x_127, 0u |
| %118:i32 = load %117 |
| %x_129:i32 = let %118 |
| %120:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %121:i32 = load %120 |
| %x_131:i32 = let %121 |
| %123:bool = eq %x_129, %x_131 |
| store %x_132, %123 |
| %124:bool = load %x_132 |
| store %x_133_phi, %124 |
| exit_if # if_8 |
| } |
| } |
| %125:bool = load %x_133_phi |
| %x_133:bool = let %125 |
| store %x_143_phi, %x_133 |
| if %x_133 [t: $B22] { # if_9 |
| $B22: { # true |
| %127:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %128:i32 = load %127 |
| %x_137:i32 = let %128 |
| %130:ptr<function, i32, read_write> = access %arr, %x_137, 0u |
| %131:i32 = load %130 |
| %x_139:i32 = let %131 |
| %133:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %134:i32 = load %133 |
| %x_141:i32 = let %134 |
| %136:bool = eq %x_139, %x_141 |
| store %x_142, %136 |
| %137:bool = load %x_142 |
| store %x_143_phi, %137 |
| exit_if # if_9 |
| } |
| } |
| %138:bool = load %x_143_phi |
| %x_143:bool = let %138 |
| if %x_143 [t: $B23, f: $B24] { # if_10 |
| $B23: { # true |
| %140:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %141:i32 = load %140 |
| %x_148:i32 = let %141 |
| %143:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %144:i32 = load %143 |
| %x_151:i32 = let %144 |
| %146:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %147:i32 = load %146 |
| %x_154:i32 = let %147 |
| %149:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %150:i32 = load %149 |
| %x_157:i32 = let %150 |
| %152:f32 = convert %x_148 |
| %153:f32 = let %152 |
| %154:f32 = convert %x_151 |
| %155:f32 = let %154 |
| %156:f32 = convert %x_154 |
| %157:f32 = let %156 |
| %158:f32 = convert %x_157 |
| %159:vec4<f32> = construct %153, %155, %157, %158 |
| store %x_GLF_color, %159 |
| exit_if # if_10 |
| } |
| $B24: { # false |
| %160:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %161:i32 = load %160 |
| %x_161:i32 = let %161 |
| %163:f32 = convert %x_161 |
| %x_162:f32 = let %163 |
| %165:vec4<f32> = construct %x_162, %x_162, %x_162, %x_162 |
| store %x_GLF_color, %165 |
| exit_if # if_10 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B25: { |
| %167:void = call %main_1 |
| %168:vec4<f32> = load %x_GLF_color |
| %169:main_out = construct %168 |
| %170:bool = load %continue_execution |
| %171:bool = eq %170, false |
| if %171 [t: $B26] { # if_11 |
| $B26: { # true |
| terminate_invocation |
| } |
| } |
| ret %169 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |