| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %i:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %7:i32 = load %6 |
| %8:f32 = convert %7 |
| %9:vec4<f32> = construct %8 |
| store %x_GLF_color, %9 |
| %10:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %11:i32 = load %10 |
| store %i, %11 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %12:i32 = load %i |
| %13:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:bool = lt %12, %14 |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %17:f32 = load %16 |
| %18:f32 = let %17 |
| %19:i32 = load %i |
| %20:f32 = convert %19 |
| %21:bool = lte %18, %20 |
| %22:bool = eq %21, false |
| if %22 [t: $B7] { # if_2 |
| $B7: { # true |
| %23:vec4<f32> = load %x_GLF_color |
| %24:vec4<f32> = let %23 |
| %25:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %26:f32 = load %25 |
| %27:f32 = let %26 |
| %28:i32 = load %i |
| %29:f32 = convert %28 |
| %30:f32 = let %29 |
| %31:i32 = load %i |
| %32:f32 = convert %31 |
| %33:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %34:f32 = load %33 |
| %35:vec4<f32> = construct %27, %30, %32, %34 |
| %36:vec4<f32> = add %24, %35 |
| store %x_GLF_color, %36 |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %37:i32 = load %i |
| %38:i32 = add %37, 1i |
| store %i, %38 |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %40:void = call %main_1 |
| %41:vec4<f32> = load %x_GLF_color |
| %42:main_out = construct %41 |
| ret %42 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |