| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/wgsl/ast/transform/vertex_pulling.h" |
| |
| #include <algorithm> |
| #include <utility> |
| |
| #include "src/tint/lang/core/builtin_value.h" |
| #include "src/tint/lang/wgsl/ast/assignment_statement.h" |
| #include "src/tint/lang/wgsl/ast/variable_decl_statement.h" |
| #include "src/tint/lang/wgsl/program/clone_context.h" |
| #include "src/tint/lang/wgsl/program/program_builder.h" |
| #include "src/tint/lang/wgsl/resolver/resolve.h" |
| #include "src/tint/lang/wgsl/sem/variable.h" |
| #include "src/tint/utils/containers/map.h" |
| #include "src/tint/utils/macros/compiler.h" |
| #include "src/tint/utils/math/math.h" |
| #include "src/tint/utils/rtti/switch.h" |
| #include "src/tint/utils/text/string_stream.h" |
| |
| TINT_INSTANTIATE_TYPEINFO(tint::ast::transform::VertexPulling); |
| TINT_INSTANTIATE_TYPEINFO(tint::ast::transform::VertexPulling::Config); |
| |
| namespace tint::ast::transform { |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| namespace { |
| |
| /// The base WGSL type of a component. |
| /// The format type is either this type or a vector of this type. |
| enum class BaseWGSLType { |
| kInvalid, |
| kU32, |
| kI32, |
| kF32, |
| kF16, |
| }; |
| |
| /// The data type of a vertex format. |
| /// The format type is either this type or a vector of this type. |
| enum class VertexDataType { |
| kInvalid, |
| kUInt, // unsigned int |
| kSInt, // signed int |
| kFloat, // unsigned normalized, signed normalized, and float |
| }; |
| |
| /// Writes the VertexFormat to the diagnostic. |
| /// @param out the stream to write to |
| /// @param format the VertexFormat to write |
| /// @returns out so calls can be chained |
| diag::Diagnostic& operator<<(diag::Diagnostic& out, VertexFormat format) { |
| switch (format) { |
| case VertexFormat::kUint8x2: |
| return out << "uint8x2"; |
| case VertexFormat::kUint8x4: |
| return out << "uint8x4"; |
| case VertexFormat::kSint8x2: |
| return out << "sint8x2"; |
| case VertexFormat::kSint8x4: |
| return out << "sint8x4"; |
| case VertexFormat::kUnorm8x2: |
| return out << "unorm8x2"; |
| case VertexFormat::kUnorm8x4: |
| return out << "unorm8x4"; |
| case VertexFormat::kSnorm8x2: |
| return out << "snorm8x2"; |
| case VertexFormat::kSnorm8x4: |
| return out << "snorm8x4"; |
| case VertexFormat::kUint16x2: |
| return out << "uint16x2"; |
| case VertexFormat::kUint16x4: |
| return out << "uint16x4"; |
| case VertexFormat::kSint16x2: |
| return out << "sint16x2"; |
| case VertexFormat::kSint16x4: |
| return out << "sint16x4"; |
| case VertexFormat::kUnorm16x2: |
| return out << "unorm16x2"; |
| case VertexFormat::kUnorm16x4: |
| return out << "unorm16x4"; |
| case VertexFormat::kSnorm16x2: |
| return out << "snorm16x2"; |
| case VertexFormat::kSnorm16x4: |
| return out << "snorm16x4"; |
| case VertexFormat::kFloat16x2: |
| return out << "float16x2"; |
| case VertexFormat::kFloat16x4: |
| return out << "float16x4"; |
| case VertexFormat::kFloat32: |
| return out << "float32"; |
| case VertexFormat::kFloat32x2: |
| return out << "float32x2"; |
| case VertexFormat::kFloat32x3: |
| return out << "float32x3"; |
| case VertexFormat::kFloat32x4: |
| return out << "float32x4"; |
| case VertexFormat::kUint32: |
| return out << "uint32"; |
| case VertexFormat::kUint32x2: |
| return out << "uint32x2"; |
| case VertexFormat::kUint32x3: |
| return out << "uint32x3"; |
| case VertexFormat::kUint32x4: |
| return out << "uint32x4"; |
| case VertexFormat::kSint32: |
| return out << "sint32"; |
| case VertexFormat::kSint32x2: |
| return out << "sint32x2"; |
| case VertexFormat::kSint32x3: |
| return out << "sint32x3"; |
| case VertexFormat::kSint32x4: |
| return out << "sint32x4"; |
| case VertexFormat::kUnorm10_10_10_2: |
| return out << "unorm10-10-10-2"; |
| } |
| return out << "<unknown>"; |
| } |
| |
| /// Type information of a vertex input attribute. |
| struct AttributeWGSLType { |
| BaseWGSLType base_type; |
| uint32_t width; // 1 for scalar, 2+ for a vector |
| }; |
| |
| /// Type information of a vertex format. |
| struct VertexFormatType { |
| VertexDataType base_type; |
| uint32_t width; // 1 for scalar, 2+ for a vector |
| }; |
| |
| // Check if base types match between the WGSL variable and the vertex format |
| bool IsTypeCompatible(AttributeWGSLType wgslType, VertexFormatType vertexFormatType) { |
| switch (wgslType.base_type) { |
| case BaseWGSLType::kF32: |
| case BaseWGSLType::kF16: |
| return (vertexFormatType.base_type == VertexDataType::kFloat); |
| case BaseWGSLType::kU32: |
| return (vertexFormatType.base_type == VertexDataType::kUInt); |
| case BaseWGSLType::kI32: |
| return (vertexFormatType.base_type == VertexDataType::kSInt); |
| default: |
| return false; |
| } |
| } |
| |
| AttributeWGSLType WGSLTypeOf(const core::type::Type* ty) { |
| return Switch( |
| ty, |
| [](const core::type::I32*) -> AttributeWGSLType { |
| return {BaseWGSLType::kI32, 1}; |
| }, |
| [](const core::type::U32*) -> AttributeWGSLType { |
| return {BaseWGSLType::kU32, 1}; |
| }, |
| [](const core::type::F32*) -> AttributeWGSLType { |
| return {BaseWGSLType::kF32, 1}; |
| }, |
| [](const core::type::F16*) -> AttributeWGSLType { |
| return {BaseWGSLType::kF16, 1}; |
| }, |
| [](const core::type::Vector* vec) -> AttributeWGSLType { |
| return {WGSLTypeOf(vec->type()).base_type, vec->Width()}; |
| }, |
| [](Default) -> AttributeWGSLType { |
| return {BaseWGSLType::kInvalid, 0}; |
| }); |
| } |
| |
| VertexFormatType VertexFormatTypeOf(VertexFormat format) { |
| switch (format) { |
| case VertexFormat::kUint32: |
| return {VertexDataType::kUInt, 1}; |
| case VertexFormat::kUint8x2: |
| case VertexFormat::kUint16x2: |
| case VertexFormat::kUint32x2: |
| return {VertexDataType::kUInt, 2}; |
| case VertexFormat::kUint32x3: |
| return {VertexDataType::kUInt, 3}; |
| case VertexFormat::kUint8x4: |
| case VertexFormat::kUint16x4: |
| case VertexFormat::kUint32x4: |
| return {VertexDataType::kUInt, 4}; |
| case VertexFormat::kSint32: |
| return {VertexDataType::kSInt, 1}; |
| case VertexFormat::kSint8x2: |
| case VertexFormat::kSint16x2: |
| case VertexFormat::kSint32x2: |
| return {VertexDataType::kSInt, 2}; |
| case VertexFormat::kSint32x3: |
| return {VertexDataType::kSInt, 3}; |
| case VertexFormat::kSint8x4: |
| case VertexFormat::kSint16x4: |
| case VertexFormat::kSint32x4: |
| return {VertexDataType::kSInt, 4}; |
| case VertexFormat::kFloat32: |
| return {VertexDataType::kFloat, 1}; |
| case VertexFormat::kUnorm8x2: |
| case VertexFormat::kSnorm8x2: |
| case VertexFormat::kUnorm16x2: |
| case VertexFormat::kSnorm16x2: |
| case VertexFormat::kFloat16x2: |
| case VertexFormat::kFloat32x2: |
| return {VertexDataType::kFloat, 2}; |
| case VertexFormat::kFloat32x3: |
| return {VertexDataType::kFloat, 3}; |
| case VertexFormat::kUnorm8x4: |
| case VertexFormat::kSnorm8x4: |
| case VertexFormat::kUnorm16x4: |
| case VertexFormat::kSnorm16x4: |
| case VertexFormat::kFloat16x4: |
| case VertexFormat::kFloat32x4: |
| case VertexFormat::kUnorm10_10_10_2: |
| return {VertexDataType::kFloat, 4}; |
| } |
| return {VertexDataType::kInvalid, 0}; |
| } |
| |
| } // namespace |
| |
| /// PIMPL state for the transform |
| struct VertexPulling::State { |
| /// Constructor |
| /// @param program the source program |
| /// @param c the VertexPulling config |
| State(const Program& program, const VertexPulling::Config& c) : src(program), cfg(c) {} |
| |
| /// Runs the transform |
| /// @returns the new program or SkipTransform if the transform is not required |
| ApplyResult Run() { |
| // Find entry point |
| const Function* func = nullptr; |
| for (auto* fn : src.AST().Functions()) { |
| if (fn->PipelineStage() == PipelineStage::kVertex) { |
| if (func != nullptr) { |
| b.Diagnostics().AddError(Source{}) |
| << "VertexPulling found more than one vertex entry point"; |
| return resolver::Resolve(b); |
| } |
| func = fn; |
| } |
| } |
| if (func == nullptr) { |
| b.Diagnostics().AddError(Source{}) << "Vertex stage entry point not found"; |
| return resolver::Resolve(b); |
| } |
| |
| AddVertexStorageBuffers(); |
| Process(func); |
| |
| ctx.Clone(); |
| return resolver::Resolve(b); |
| } |
| |
| private: |
| /// LocationReplacement describes an Variable replacement for a location input. |
| struct LocationReplacement { |
| /// The variable to replace in the source Program |
| Variable* from; |
| /// The replacement to use in the target ProgramBuilder |
| Variable* to; |
| }; |
| |
| /// LocationInfo describes an input location |
| struct LocationInfo { |
| /// A builder that builds the expression that resolves to the (transformed) input location |
| std::function<const Expression*()> expr; |
| /// The store type of the location variable |
| const core::type::Type* type; |
| }; |
| |
| /// The source program |
| const Program& src; |
| /// The transform config |
| VertexPulling::Config const cfg; |
| /// The target program builder |
| ProgramBuilder b; |
| /// The clone context |
| program::CloneContext ctx = {&b, &src, /* auto_clone_symbols */ true}; |
| std::unordered_map<uint32_t, LocationInfo> location_info; |
| std::function<const Expression*()> vertex_index_expr = nullptr; |
| std::function<const Expression*()> instance_index_expr = nullptr; |
| Symbol pulling_position_name; |
| Symbol struct_buffer_name; |
| std::unordered_map<uint32_t, Symbol> vertex_buffer_names; |
| tint::Vector<const Parameter*, 8> new_function_parameters; |
| |
| /// Generate the vertex buffer binding name |
| /// @param index index to append to buffer name |
| Symbol GetVertexBufferName(uint32_t index) { |
| return tint::GetOrAdd(vertex_buffer_names, index, [&] { |
| static const char kVertexBufferNamePrefix[] = "tint_pulling_vertex_buffer_"; |
| return b.Symbols().New(kVertexBufferNamePrefix + std::to_string(index)); |
| }); |
| } |
| |
| /// Lazily generates the structure buffer symbol |
| Symbol GetStructBufferName() { |
| if (!struct_buffer_name.IsValid()) { |
| static const char kStructBufferName[] = "tint_vertex_data"; |
| struct_buffer_name = b.Symbols().New(kStructBufferName); |
| } |
| return struct_buffer_name; |
| } |
| |
| /// Adds storage buffer decorated variables for the vertex buffers |
| void AddVertexStorageBuffers() { |
| // Creating the struct type |
| static const char kStructName[] = "TintVertexData"; |
| auto* struct_type = b.Structure(b.Symbols().New(kStructName), |
| tint::Vector{ |
| b.Member(GetStructBufferName(), b.ty.array<u32>()), |
| }); |
| for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) { |
| // The decorated variable with struct type |
| b.GlobalVar(GetVertexBufferName(i), b.ty.Of(struct_type), core::AddressSpace::kStorage, |
| core::Access::kRead, b.Binding(AInt(i)), b.Group(AInt(cfg.pulling_group))); |
| } |
| } |
| |
| /// Creates and returns the assignment to the variables from the buffers |
| const BlockStatement* CreateVertexPullingPreamble() { |
| // Assign by looking at the vertex descriptor to find attributes with |
| // matching location. |
| |
| tint::Vector<const Statement*, 8> stmts; |
| |
| for (uint32_t buffer_idx = 0; buffer_idx < cfg.vertex_state.size(); ++buffer_idx) { |
| const VertexBufferLayoutDescriptor& buffer_layout = cfg.vertex_state[buffer_idx]; |
| |
| if ((buffer_layout.array_stride & 3) != 0) { |
| b.Diagnostics().AddError(Source{}) |
| << "WebGPU requires that vertex stride must be a multiple of 4 bytes, " |
| "but VertexPulling array stride for buffer " |
| << buffer_idx << " was " << buffer_layout.array_stride << " bytes"; |
| return nullptr; |
| } |
| |
| auto* index_expr = buffer_layout.step_mode == VertexStepMode::kVertex |
| ? vertex_index_expr() |
| : instance_index_expr(); |
| |
| // buffer_array_base is the base array offset for all the vertex |
| // attributes. These are units of uint (4 bytes). |
| auto buffer_array_base = |
| b.Symbols().New("buffer_array_base_" + std::to_string(buffer_idx)); |
| |
| auto* attribute_offset = index_expr; |
| if (buffer_layout.array_stride != 4) { |
| attribute_offset = b.Mul(index_expr, u32(buffer_layout.array_stride / 4u)); |
| } |
| |
| // let pulling_offset_n = <attribute_offset> |
| stmts.Push(b.Decl(b.Let(buffer_array_base, attribute_offset))); |
| |
| for (const VertexAttributeDescriptor& attribute_desc : buffer_layout.attributes) { |
| auto it = location_info.find(attribute_desc.shader_location); |
| if (it == location_info.end()) { |
| continue; |
| } |
| auto& var = it->second; |
| |
| // Data type of the target WGSL variable |
| auto var_dt = WGSLTypeOf(var.type); |
| // Data type of the vertex stream attribute |
| auto fmt_dt = VertexFormatTypeOf(attribute_desc.format); |
| |
| // Base types must match between the vertex stream and the WGSL variable |
| if (!IsTypeCompatible(var_dt, fmt_dt)) { |
| b.Diagnostics().AddError(Source{}) |
| << "VertexAttributeDescriptor for location " |
| << attribute_desc.shader_location << " has format " << attribute_desc.format |
| << " but shader expects " << var.type->FriendlyName(); |
| return nullptr; |
| } |
| |
| // Load the attribute value according to vertex format and convert the element type |
| // of result to match target WGSL variable. The result of `Fetch` should be of WGSL |
| // types `f32`, `i32`, `u32`, and their vectors, while WGSL variable can be of |
| // `f16`. |
| auto* fetch = Fetch(buffer_array_base, attribute_desc.offset, buffer_idx, |
| attribute_desc.format); |
| // Convert the fetched scalar/vector if WGSL variable is of `f16` types |
| if (var_dt.base_type == BaseWGSLType::kF16) { |
| // The type of the same element number of base type of target WGSL variable |
| Type loaded_data_target_type; |
| if (fmt_dt.width == 1) { |
| loaded_data_target_type = b.ty.f16(); |
| } else { |
| loaded_data_target_type = b.ty.vec(b.ty.f16(), fmt_dt.width); |
| } |
| |
| fetch = b.Call(loaded_data_target_type, fetch); |
| } |
| |
| // The attribute value may not be of the desired vector width. If it is not, we'll |
| // need to either reduce the width with a swizzle, or append 0's and / or a 1. |
| auto* value = fetch; |
| if (var_dt.width < fmt_dt.width) { |
| // WGSL variable vector width is smaller than the loaded vector width |
| switch (var_dt.width) { |
| case 1: |
| value = b.MemberAccessor(fetch, "x"); |
| break; |
| case 2: |
| value = b.MemberAccessor(fetch, "xy"); |
| break; |
| case 3: |
| value = b.MemberAccessor(fetch, "xyz"); |
| break; |
| default: |
| TINT_UNREACHABLE() << var_dt.width; |
| } |
| } else if (var_dt.width > fmt_dt.width) { |
| // WGSL variable vector width is wider than the loaded vector width, do padding. |
| |
| // The components of result vector variable, initialized with type-converted |
| // loaded data vector. |
| tint::Vector<const Expression*, 8> values{fetch}; |
| |
| // Add padding elements. The result must be of vector types of signed/unsigned |
| // integer or float, so use the abstract integer or abstract float value to do |
| // padding. |
| for (uint32_t i = fmt_dt.width; i < var_dt.width; i++) { |
| if (var_dt.base_type == BaseWGSLType::kI32 || |
| var_dt.base_type == BaseWGSLType::kU32) { |
| values.Push(b.Expr((i == 3) ? 1_a : 0_a)); |
| } else { |
| values.Push(b.Expr((i == 3) ? 1.0_a : 0.0_a)); |
| } |
| } |
| |
| value = b.Call(CreateASTTypeFor(ctx, var.type), values); |
| } |
| |
| // Assign the value to the WGSL variable |
| stmts.Push(b.Assign(var.expr(), value)); |
| } |
| } |
| |
| if (stmts.IsEmpty()) { |
| return nullptr; |
| } |
| |
| return b.Block(std::move(stmts)); |
| } |
| |
| /// Generates an expression reading a specific vertex format from a buffer. Any vertex format of |
| /// signed normailized, unsigned normailized, or float will result in `f32` or `vecN<f32>` WGSL |
| /// type. |
| /// @param array_base the symbol of the variable holding the base array offset |
| /// of the vertex array (each index is 4-bytes). |
| /// @param offset the byte offset of the data from `buffer_base` |
| /// @param buffer the index of the vertex buffer |
| /// @param format the vertex format to read |
| const Expression* Fetch(Symbol array_base, |
| uint32_t offset, |
| uint32_t buffer, |
| VertexFormat format) { |
| // Returns a u32 loaded from buffer_base + offset. |
| auto load_u32 = [&] { |
| return LoadPrimitive(array_base, offset, buffer, VertexFormat::kUint32); |
| }; |
| |
| // Returns a i32 loaded from buffer_base + offset. |
| auto load_i32 = [&] { return b.Bitcast<i32>(load_u32()); }; |
| |
| // Returns a u32 loaded from buffer_base + offset + 4. |
| auto load_next_u32 = [&] { |
| return LoadPrimitive(array_base, offset + 4, buffer, VertexFormat::kUint32); |
| }; |
| |
| // Returns a i32 loaded from buffer_base + offset + 4. |
| auto load_next_i32 = [&] { return b.Bitcast<i32>(load_next_u32()); }; |
| |
| // Returns a u16 loaded from offset, packed in the high 16 bits of a u32. |
| // The low 16 bits are 0. |
| // `min_alignment` must be a power of two. |
| // `offset` must be `min_alignment` bytes aligned. |
| auto load_u16_h = [&] { |
| auto low_u32_offset = offset & ~3u; |
| auto* low_u32 = |
| LoadPrimitive(array_base, low_u32_offset, buffer, VertexFormat::kUint32); |
| switch (offset & 3) { |
| case 0: |
| return b.Shl(low_u32, 16_u); |
| case 1: |
| return b.And(b.Shl(low_u32, 8_u), 0xffff0000_u); |
| case 2: |
| return b.And(low_u32, 0xffff0000_u); |
| default: { // 3: |
| auto* high_u32 = LoadPrimitive(array_base, low_u32_offset + 4, buffer, |
| VertexFormat::kUint32); |
| auto* shr = b.Shr(low_u32, 8_u); |
| auto* shl = b.Shl(high_u32, 24_u); |
| return b.And(b.Or(shl, shr), 0xffff0000_u); |
| } |
| } |
| }; |
| |
| // Returns a u16 loaded from offset, packed in the low 16 bits of a u32. |
| // The high 16 bits are 0. |
| auto load_u16_l = [&] { |
| auto low_u32_offset = offset & ~3u; |
| auto* low_u32 = |
| LoadPrimitive(array_base, low_u32_offset, buffer, VertexFormat::kUint32); |
| switch (offset & 3) { |
| case 0: |
| return b.And(low_u32, 0xffff_u); |
| case 1: |
| return b.And(b.Shr(low_u32, 8_u), 0xffff_u); |
| case 2: |
| return b.Shr(low_u32, 16_u); |
| default: { // 3: |
| auto* high_u32 = LoadPrimitive(array_base, low_u32_offset + 4, buffer, |
| VertexFormat::kUint32); |
| auto* shr = b.Shr(low_u32, 24_u); |
| auto* shl = b.Shl(high_u32, 8_u); |
| return b.And(b.Or(shl, shr), 0xffff_u); |
| } |
| } |
| }; |
| |
| // Returns a i16 loaded from offset, packed in the high 16 bits of a u32. |
| // The low 16 bits are 0. |
| auto load_i16_h = [&] { return b.Bitcast<i32>(load_u16_h()); }; |
| |
| // Assumptions are made that alignment must be at least as large as the size |
| // of a single component. |
| switch (format) { |
| // Basic primitives |
| case VertexFormat::kUint32: |
| case VertexFormat::kSint32: |
| case VertexFormat::kFloat32: |
| return LoadPrimitive(array_base, offset, buffer, format); |
| |
| // Vectors of basic primitives |
| case VertexFormat::kUint32x2: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 2); |
| case VertexFormat::kUint32x3: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 3); |
| case VertexFormat::kUint32x4: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 4); |
| case VertexFormat::kSint32x2: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 2); |
| case VertexFormat::kSint32x3: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 3); |
| case VertexFormat::kSint32x4: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 4); |
| case VertexFormat::kFloat32x2: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32, |
| 2); |
| case VertexFormat::kFloat32x3: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32, |
| 3); |
| case VertexFormat::kFloat32x4: |
| return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32, |
| 4); |
| |
| case VertexFormat::kUint8x2: { |
| // yyxx0000, yyxx0000 |
| auto* u16s = b.Call<vec2<u32>>(load_u16_h()); |
| // xx000000, yyxx0000 |
| auto* shl = b.Shl(u16s, b.Call<vec2<u32>>(8_u, 0_u)); |
| // 000000xx, 000000yy |
| return b.Shr(shl, b.Call<vec2<u32>>(24_u)); |
| } |
| case VertexFormat::kUint8x4: { |
| // wwzzyyxx, wwzzyyxx, wwzzyyxx, wwzzyyxx |
| auto* u32s = b.Call<vec4<u32>>(load_u32()); |
| // xx000000, yyxx0000, zzyyxx00, wwzzyyxx |
| auto* shl = b.Shl(u32s, b.Call<vec4<u32>>(24_u, 16_u, 8_u, 0_u)); |
| // 000000xx, 000000yy, 000000zz, 000000ww |
| return b.Shr(shl, b.Call<vec4<u32>>(24_u)); |
| } |
| case VertexFormat::kUint16x2: { |
| // yyyyxxxx, yyyyxxxx |
| auto* u32s = b.Call<vec2<u32>>(load_u32()); |
| // xxxx0000, yyyyxxxx |
| auto* shl = b.Shl(u32s, b.Call<vec2<u32>>(16_u, 0_u)); |
| // 0000xxxx, 0000yyyy |
| return b.Shr(shl, b.Call<vec2<u32>>(16_u)); |
| } |
| case VertexFormat::kUint16x4: { |
| // yyyyxxxx, wwwwzzzz |
| auto* u32s = b.Call<vec2<u32>>(load_u32(), load_next_u32()); |
| // yyyyxxxx, yyyyxxxx, wwwwzzzz, wwwwzzzz |
| auto* xxyy = b.MemberAccessor(u32s, "xxyy"); |
| // xxxx0000, yyyyxxxx, zzzz0000, wwwwzzzz |
| auto* shl = b.Shl(xxyy, b.Call<vec4<u32>>(16_u, 0_u, 16_u, 0_u)); |
| // 0000xxxx, 0000yyyy, 0000zzzz, 0000wwww |
| return b.Shr(shl, b.Call<vec4<u32>>(16_u)); |
| } |
| case VertexFormat::kSint8x2: { |
| // yyxx0000, yyxx0000 |
| auto* i16s = b.Call<vec2<i32>>(load_i16_h()); |
| // xx000000, yyxx0000 |
| auto* shl = b.Shl(i16s, b.Call<vec2<u32>>(8_u, 0_u)); |
| // ssssssxx, ssssssyy |
| return b.Shr(shl, b.Call<vec2<u32>>(24_u)); |
| } |
| case VertexFormat::kSint8x4: { |
| // wwzzyyxx, wwzzyyxx, wwzzyyxx, wwzzyyxx |
| auto* i32s = b.Call<vec4<i32>>(load_i32()); |
| // xx000000, yyxx0000, zzyyxx00, wwzzyyxx |
| auto* shl = b.Shl(i32s, b.Call<vec4<u32>>(24_u, 16_u, 8_u, 0_u)); |
| // ssssssxx, ssssssyy, sssssszz, ssssssww |
| return b.Shr(shl, b.Call<vec4<u32>>(24_u)); |
| } |
| case VertexFormat::kSint16x2: { |
| // yyyyxxxx, yyyyxxxx |
| auto* i32s = b.Call<vec2<i32>>(load_i32()); |
| // xxxx0000, yyyyxxxx |
| auto* shl = b.Shl(i32s, b.Call<vec2<u32>>(16_u, 0_u)); |
| // ssssxxxx, ssssyyyy |
| return b.Shr(shl, b.Call<vec2<u32>>(16_u)); |
| } |
| case VertexFormat::kSint16x4: { |
| // yyyyxxxx, wwwwzzzz |
| auto* i32s = b.Call<vec2<i32>>(load_i32(), load_next_i32()); |
| // yyyyxxxx, yyyyxxxx, wwwwzzzz, wwwwzzzz |
| auto* xxyy = b.MemberAccessor(i32s, "xxyy"); |
| // xxxx0000, yyyyxxxx, zzzz0000, wwwwzzzz |
| auto* shl = b.Shl(xxyy, b.Call<vec4<u32>>(16_u, 0_u, 16_u, 0_u)); |
| // ssssxxxx, ssssyyyy, sssszzzz, sssswwww |
| return b.Shr(shl, b.Call<vec4<u32>>(16_u)); |
| } |
| case VertexFormat::kUnorm8x2: |
| return b.MemberAccessor(b.Call("unpack4x8unorm", load_u16_l()), "xy"); |
| case VertexFormat::kSnorm8x2: |
| return b.MemberAccessor(b.Call("unpack4x8snorm", load_u16_l()), "xy"); |
| case VertexFormat::kUnorm8x4: |
| return b.Call("unpack4x8unorm", load_u32()); |
| case VertexFormat::kSnorm8x4: |
| return b.Call("unpack4x8snorm", load_u32()); |
| case VertexFormat::kUnorm16x2: |
| return b.Call("unpack2x16unorm", load_u32()); |
| case VertexFormat::kSnorm16x2: |
| return b.Call("unpack2x16snorm", load_u32()); |
| case VertexFormat::kFloat16x2: |
| return b.Call("unpack2x16float", load_u32()); |
| case VertexFormat::kUnorm16x4: |
| return b.Call<vec4<f32>>(b.Call("unpack2x16unorm", load_u32()), |
| b.Call("unpack2x16unorm", load_next_u32())); |
| case VertexFormat::kSnorm16x4: |
| return b.Call<vec4<f32>>(b.Call("unpack2x16snorm", load_u32()), |
| b.Call("unpack2x16snorm", load_next_u32())); |
| case VertexFormat::kFloat16x4: |
| return b.Call<vec4<f32>>(b.Call("unpack2x16float", load_u32()), |
| b.Call("unpack2x16float", load_next_u32())); |
| case VertexFormat::kUnorm10_10_10_2: |
| auto* u32s = b.Call<vec4<u32>>(load_u32()); |
| // shr = u32s >> vec4u(0, 10, 20, 30); |
| auto* shr = b.Shr(u32s, b.Call<vec4<u32>>(0_u, 10_u, 20_u, 30_u)); |
| // mask = shr & vec4u(0x3FF, 0x3FF, 0x3FF, 0x3); |
| auto* mask = b.And(shr, b.Call<vec4<u32>>(0x3FF_u, 0x3FF_u, 0x3FF_u, 0x3_u)); |
| // return vec4f(mask) / vec4f(1023, 1023, 1023, 3); |
| return b.Div(b.Call<vec4<f32>>(mask), |
| b.Call<vec4<f32>>(1023_f, 1023_f, 1023_f, 3_f)); |
| } |
| |
| TINT_UNREACHABLE() << "format " << static_cast<int>(format); |
| } |
| |
| /// Generates an expression reading an aligned basic type (u32, i32, f32) from |
| /// a vertex buffer. |
| /// @param array_base the symbol of the variable holding the base array offset |
| /// of the vertex array (each index is 4-bytes). |
| /// @param offset the byte offset of the data from `buffer_base` |
| /// @param buffer the index of the vertex buffer |
| /// @param format VertexFormat::kUint32, VertexFormat::kSint32 or |
| /// VertexFormat::kFloat32 |
| const Expression* LoadPrimitive(Symbol array_base, |
| uint32_t offset, |
| uint32_t buffer, |
| VertexFormat format) { |
| const Expression* u = nullptr; |
| if ((offset & 3) == 0) { |
| // Aligned load. |
| |
| const ast ::Expression* index = nullptr; |
| if (offset > 0) { |
| index = b.Add(array_base, u32(offset / 4)); |
| } else { |
| index = b.Expr(array_base); |
| } |
| u = b.IndexAccessor( |
| b.MemberAccessor(GetVertexBufferName(buffer), GetStructBufferName()), index); |
| |
| } else { |
| // Unaligned load |
| uint32_t offset_aligned = offset & ~3u; |
| auto* low = LoadPrimitive(array_base, offset_aligned, buffer, VertexFormat::kUint32); |
| auto* high = |
| LoadPrimitive(array_base, offset_aligned + 4u, buffer, VertexFormat::kUint32); |
| |
| uint32_t shift = 8u * (offset & 3u); |
| |
| auto* low_shr = b.Shr(low, u32(shift)); |
| auto* high_shl = b.Shl(high, u32(32u - shift)); |
| u = b.Or(low_shr, high_shl); |
| } |
| |
| switch (format) { |
| case VertexFormat::kUint32: |
| return u; |
| case VertexFormat::kSint32: |
| return b.Bitcast(b.ty.i32(), u); |
| case VertexFormat::kFloat32: |
| return b.Bitcast(b.ty.f32(), u); |
| default: |
| break; |
| } |
| TINT_UNREACHABLE() << "invalid format for LoadPrimitive" << static_cast<int>(format); |
| } |
| |
| /// Generates an expression reading a vec2/3/4 from a vertex buffer. |
| /// @param array_base the symbol of the variable holding the base array offset |
| /// of the vertex array (each index is 4-bytes). |
| /// @param offset the byte offset of the data from `buffer_base` |
| /// @param buffer the index of the vertex buffer |
| /// @param element_stride stride between elements, in bytes |
| /// @param base_type underlying AST type |
| /// @param base_format underlying vertex format |
| /// @param count how many elements the vector has |
| const Expression* LoadVec(Symbol array_base, |
| uint32_t offset, |
| uint32_t buffer, |
| uint32_t element_stride, |
| Type base_type, |
| VertexFormat base_format, |
| uint32_t count) { |
| tint::Vector<const Expression*, 8> expr_list; |
| for (uint32_t i = 0; i < count; ++i) { |
| // Offset read position by element_stride for each component |
| uint32_t primitive_offset = offset + element_stride * i; |
| expr_list.Push(LoadPrimitive(array_base, primitive_offset, buffer, base_format)); |
| } |
| |
| return b.Call(b.ty.vec(base_type, count), std::move(expr_list)); |
| } |
| |
| /// Process a non-struct entry point parameter. |
| /// Generate function-scope variables for location parameters, and record |
| /// vertex_index and instance_index builtins if present. |
| /// @param func the entry point function |
| /// @param param the parameter to process |
| void ProcessNonStructParameter(const Function* func, const Parameter* param) { |
| if (HasAttribute<LocationAttribute>(param->attributes)) { |
| // Create a function-scope variable to replace the parameter. |
| auto func_var_sym = ctx.Clone(param->name->symbol); |
| auto func_var_type = ctx.Clone(param->type); |
| auto* func_var = b.Var(func_var_sym, func_var_type); |
| ctx.InsertFront(func->body->statements, b.Decl(func_var)); |
| // Capture mapping from location to the new variable. |
| LocationInfo info; |
| info.expr = [this, func_var] { return b.Expr(func_var); }; |
| |
| auto* sem = src.Sem().Get(param); |
| info.type = sem->Type(); |
| |
| if (TINT_UNLIKELY(!sem->Attributes().location.has_value())) { |
| TINT_ICE() << "Location missing value"; |
| } |
| location_info[sem->Attributes().location.value()] = info; |
| } else { |
| auto* builtin_attr = GetAttribute<BuiltinAttribute>(param->attributes); |
| if (TINT_UNLIKELY(!builtin_attr)) { |
| TINT_ICE() << "Invalid entry point parameter"; |
| } |
| auto builtin = src.Sem().Get(builtin_attr)->Value(); |
| // Check for existing vertex_index and instance_index builtins. |
| if (builtin == core::BuiltinValue::kVertexIndex) { |
| vertex_index_expr = [this, param] { |
| return b.Expr(ctx.Clone(param->name->symbol)); |
| }; |
| } else if (builtin == core::BuiltinValue::kInstanceIndex) { |
| instance_index_expr = [this, param] { |
| return b.Expr(ctx.Clone(param->name->symbol)); |
| }; |
| } |
| new_function_parameters.Push(ctx.Clone(param)); |
| } |
| } |
| |
| /// Process a struct entry point parameter. |
| /// If the struct has members with location attributes, push the parameter to |
| /// a function-scope variable and create a new struct parameter without those |
| /// attributes. Record expressions for members that are vertex_index and |
| /// instance_index builtins. |
| /// @param func the entry point function |
| /// @param param the parameter to process |
| /// @param struct_ty the structure type |
| void ProcessStructParameter(const Function* func, |
| const Parameter* param, |
| const Struct* struct_ty) { |
| auto param_sym = ctx.Clone(param->name->symbol); |
| |
| // Process the struct members. |
| bool has_locations = false; |
| tint::Vector<const StructMember*, 8> members_to_clone; |
| for (auto* member : struct_ty->members) { |
| auto member_sym = ctx.Clone(member->name->symbol); |
| std::function<const Expression*()> member_expr = [this, param_sym, member_sym] { |
| return b.MemberAccessor(param_sym, member_sym); |
| }; |
| |
| if (HasAttribute<LocationAttribute>(member->attributes)) { |
| // Capture mapping from location to struct member. |
| LocationInfo info; |
| info.expr = member_expr; |
| |
| auto* sem = src.Sem().Get(member); |
| info.type = sem->Type(); |
| |
| TINT_ASSERT(sem->Attributes().location.has_value()); |
| location_info[sem->Attributes().location.value()] = info; |
| has_locations = true; |
| } else { |
| auto* builtin_attr = GetAttribute<BuiltinAttribute>(member->attributes); |
| if (TINT_UNLIKELY(!builtin_attr)) { |
| TINT_ICE() << "Invalid entry point parameter"; |
| } |
| auto builtin = src.Sem().Get(builtin_attr)->Value(); |
| // Check for existing vertex_index and instance_index builtins. |
| if (builtin == core::BuiltinValue::kVertexIndex) { |
| vertex_index_expr = member_expr; |
| } else if (builtin == core::BuiltinValue::kInstanceIndex) { |
| instance_index_expr = member_expr; |
| } |
| members_to_clone.Push(member); |
| } |
| } |
| |
| if (!has_locations) { |
| // Nothing to do. |
| new_function_parameters.Push(ctx.Clone(param)); |
| return; |
| } |
| |
| // Create a function-scope variable to replace the parameter. |
| auto* func_var = b.Var(param_sym, ctx.Clone(param->type)); |
| ctx.InsertFront(func->body->statements, b.Decl(func_var)); |
| |
| if (!members_to_clone.IsEmpty()) { |
| // Create a new struct without the location attributes. |
| tint::Vector<const StructMember*, 8> new_members; |
| for (auto* member : members_to_clone) { |
| auto member_name = ctx.Clone(member->name); |
| auto member_type = ctx.Clone(member->type); |
| auto member_attrs = ctx.Clone(member->attributes); |
| new_members.Push(b.Member(member_name, member_type, std::move(member_attrs))); |
| } |
| auto* new_struct = b.Structure(b.Sym(), new_members); |
| |
| // Create a new function parameter with this struct. |
| auto* new_param = b.Param(b.Sym(), b.ty.Of(new_struct)); |
| new_function_parameters.Push(new_param); |
| |
| // Copy values from the new parameter to the function-scope variable. |
| for (auto* member : members_to_clone) { |
| auto member_name = ctx.Clone(member->name->symbol); |
| ctx.InsertFront(func->body->statements, |
| b.Assign(b.MemberAccessor(func_var, member_name), |
| b.MemberAccessor(new_param, member_name))); |
| } |
| } |
| } |
| |
| /// Process an entry point function. |
| /// @param func the entry point function |
| void Process(const Function* func) { |
| if (func->body->Empty()) { |
| return; |
| } |
| |
| // Process entry point parameters. |
| for (auto* param : func->params) { |
| auto* sem = src.Sem().Get(param); |
| if (auto* str = sem->Type()->As<sem::Struct>()) { |
| ProcessStructParameter(func, param, str->Declaration()); |
| } else { |
| ProcessNonStructParameter(func, param); |
| } |
| } |
| |
| // Insert new parameters for vertex_index and instance_index if needed. |
| if (!vertex_index_expr) { |
| for (const VertexBufferLayoutDescriptor& layout : cfg.vertex_state) { |
| if (layout.step_mode == VertexStepMode::kVertex) { |
| auto name = b.Symbols().New("tint_pulling_vertex_index"); |
| new_function_parameters.Push( |
| b.Param(name, b.ty.u32(), |
| tint::Vector{b.Builtin(core::BuiltinValue::kVertexIndex)})); |
| vertex_index_expr = [this, name] { return b.Expr(name); }; |
| break; |
| } |
| } |
| } |
| if (!instance_index_expr) { |
| for (const VertexBufferLayoutDescriptor& layout : cfg.vertex_state) { |
| if (layout.step_mode == VertexStepMode::kInstance) { |
| auto name = b.Symbols().New("tint_pulling_instance_index"); |
| new_function_parameters.Push( |
| b.Param(name, b.ty.u32(), |
| tint::Vector{b.Builtin(core::BuiltinValue::kInstanceIndex)})); |
| instance_index_expr = [this, name] { return b.Expr(name); }; |
| break; |
| } |
| } |
| } |
| |
| // Generate vertex pulling preamble. |
| if (auto* block = CreateVertexPullingPreamble()) { |
| ctx.InsertFront(func->body->statements, block); |
| } |
| |
| // Rewrite the function header with the new parameters. |
| auto func_sym = ctx.Clone(func->name->symbol); |
| auto ret_type = ctx.Clone(func->return_type); |
| auto* body = ctx.Clone(func->body); |
| auto attrs = ctx.Clone(func->attributes); |
| auto ret_attrs = ctx.Clone(func->return_type_attributes); |
| auto* new_func = |
| b.create<Function>(func->source, b.Ident(func_sym), new_function_parameters, ret_type, |
| body, std::move(attrs), std::move(ret_attrs)); |
| ctx.Replace(func, new_func); |
| } |
| }; |
| |
| VertexPulling::VertexPulling() = default; |
| VertexPulling::~VertexPulling() = default; |
| |
| Transform::ApplyResult VertexPulling::Apply(const Program& src, |
| const DataMap& inputs, |
| DataMap&) const { |
| auto cfg = cfg_; |
| if (auto* cfg_data = inputs.Get<Config>()) { |
| cfg = *cfg_data; |
| } |
| |
| return State{src, cfg}.Run(); |
| } |
| |
| VertexPulling::Config::Config() = default; |
| VertexPulling::Config::Config(const Config&) = default; |
| VertexPulling::Config::~Config() = default; |
| VertexPulling::Config& VertexPulling::Config::operator=(const Config&) = default; |
| |
| VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default; |
| |
| VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor( |
| uint32_t in_array_stride, |
| VertexStepMode in_step_mode, |
| std::vector<VertexAttributeDescriptor> in_attributes) |
| : array_stride(in_array_stride), |
| step_mode(in_step_mode), |
| attributes(std::move(in_attributes)) {} |
| |
| VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor( |
| const VertexBufferLayoutDescriptor& other) = default; |
| |
| VertexBufferLayoutDescriptor& VertexBufferLayoutDescriptor::operator=( |
| const VertexBufferLayoutDescriptor& other) = default; |
| |
| VertexBufferLayoutDescriptor::~VertexBufferLayoutDescriptor() = default; |
| |
| } // namespace tint::ast::transform |