Emdawnwebgpu is Dawn‘s implementation of webgpu.h for Emscripten (on top of the WebGPU JS API). It is a fork of Emscripten’s original USE_WEBGPU
bindings, and while it is maintained in Dawn, it works in any browser supporting WebGPU (modulo individual feature support).
The package includes all of the necessary files to use <webgpu/webgpu.h>
and the Dawn-style <webgpu/webgpu_cpp.h>
with Emscripten.
Find new versions of this package at https://github.com/google/dawn/releases.
If you find any issue with this release, please verify it in the latest release, and then report it at https://crbug.com/new?component=1570785&noWizard=True.
First, start with either:
emdawnwebgpu-v*.port.py
(requires Emscripten 4.0.10+).emdawnwebgpu_pkg
containing a local port file emdawnwebgpu.port.py
. (Either from a pre-built zip release, or from a Dawn build output directory.)Pass the following flag to emcc
, during both compile and link, to set the include paths and link the implementation:
--use-port=path/to/emdawnwebgpu*.port.py
If (and only if) using Emscripten before 4.0.7, also pass this flag during link:
--closure-args=--externs=path/to/emdawnwebgpu_pkg/webgpu/src/webgpu-externs.js
Options can be set by appending :key1=value:key2=value
to --use-port
. For information about port options, run:
emcc --use-port=path/to/emdawnwebgpu*.port.py:help
By default, C++ bindings are provided in the include path. Note that unlike webgpu.h
, these are not intended to be fully stable. If you don‘t want these for any reason (you have custom bindings, you’re using a pinned snapshot of webgpu_cpp.h
, etc.), you can set the option cpp_bindings=false
:
--use-port=path/to/emdawnwebgpu*.port.py:cpp_bindings=false
If your build process needs a separate step to build the port before linking, use Emscripten's embuilder
(with opt_level
set explicitly):
embuilder build path/to/emdawnwebgpu*.port.py:opt_level=0 embuilder build path/to/emdawnwebgpu*.port.py:opt_level=2