| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device uint* prevent_dce; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| uint tint_dot(uint4 lhs, uint4 rhs) { |
| return ((((lhs * rhs)[0u] + (lhs * rhs)[1u]) + (lhs * rhs)[2u]) + (lhs * rhs)[3u]); |
| } |
| |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint const v = arg_0; |
| uint const v_1 = arg_1; |
| uint4 const v_2 = uint4(0u, 8u, 16u, 24u); |
| uint4 const v_3 = (uint4(v) >> v_2); |
| uint4 const v_4 = (v_3 & uint4(255u)); |
| uint4 const v_5 = uint4(0u, 8u, 16u, 24u); |
| uint4 const v_6 = (uint4(v_1) >> v_5); |
| uint res = tint_dot(v_4, (v_6 & uint4(255u))); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = dot4U8Packed_fbed7b(); |
| } |
| |
| kernel void compute_main(device uint* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = dot4U8Packed_fbed7b(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = dot4U8Packed_fbed7b(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_7 = vertex_main_inner(); |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = v_7.pos; |
| tint_wrapper_result.VertexOutput_prevent_dce = v_7.prevent_dce; |
| return tint_wrapper_result; |
| } |