#include <metal_stdlib> | |
using namespace metal; | |
float4 tint_fwidth_fine(float4 v) { | |
return (fabs(dfdx(v)) + fabs(dfdy(v))); | |
} | |
float4 fwidthFine_68f4ef() { | |
float4 res = tint_fwidth_fine(float4(1.0f)); | |
return res; | |
} | |
fragment void fragment_main(device float4* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = fwidthFine_68f4ef(); | |
return; | |
} | |