#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
vec3 tint_symbol; | |
} v; | |
vec3 dpdxFine_f92fb6() { | |
vec3 arg_0 = vec3(1.0f); | |
vec3 res = dFdx(arg_0); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = dpdxFine_f92fb6(); | |
} |