blob: bcb9686a433ebdada56095fc6c4379e0651032c6 [file] [log] [blame]
RWTexture2D<float4> tex : register(u0);
void fragment_main() {
float4 value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tex[int2(9, 8)] = value;
}