commit | 19b21c5b85cfd79fb7f4bd62538edc22f83bf8f0 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Mon May 11 16:47:21 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 11 16:47:21 2020 +0000 |
tree | 9818fa591774c11a9a45cc890ff29a96e7a1ee2c | |
parent | 4084c94c4330fd926a13fc6e99e921132b6fbe06 [diff] |
D3D12: Remove ComPtr from D3D12 objects when possible. Returning COM for getters needlessly refcounts which wastes CPU cycles in critial sections and floods PIX traces with [Add/Release]Ref. BUG=dawn:212 Change-Id: Ifa853f2d5f78a450fdb7ffb9492f0d08dfbcdd37 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21364 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.