Add fuzzer for the d3d12 backend

Adds harness for fuzzing the d3d12 backend with a WARP device.

Bug: dawn:444
Change-Id: I3e5ca325b19eb8b6cfe53e4d833c5acbbd293a26
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22880
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn_native/d3d12/D3D12Error.cpp b/src/dawn_native/d3d12/D3D12Error.cpp
index d91d479..dfeaac0 100644
--- a/src/dawn_native/d3d12/D3D12Error.cpp
+++ b/src/dawn_native/d3d12/D3D12Error.cpp
@@ -17,7 +17,7 @@
 #include <string>
 
 namespace dawn_native { namespace d3d12 {
-    MaybeError CheckHRESULT(HRESULT result, const char* context) {
+    MaybeError CheckHRESULTImpl(HRESULT result, const char* context) {
         if (DAWN_LIKELY(SUCCEEDED(result))) {
             return {};
         }
@@ -31,11 +31,12 @@
         }
     }
 
-    MaybeError CheckOutOfMemoryHRESULT(HRESULT result, const char* context) {
-        if (result == E_OUTOFMEMORY) {
+    MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context) {
+        if (result == E_OUTOFMEMORY || result == E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING) {
             return DAWN_OUT_OF_MEMORY_ERROR(context);
         }
-        return CheckHRESULT(result, context);
+
+        return CheckHRESULTImpl(result, context);
     }
 
 }}  // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/D3D12Error.h b/src/dawn_native/d3d12/D3D12Error.h
index ed11a8c..16ea4c4 100644
--- a/src/dawn_native/d3d12/D3D12Error.h
+++ b/src/dawn_native/d3d12/D3D12Error.h
@@ -17,14 +17,28 @@
 
 #include <d3d12.h>
 #include "dawn_native/Error.h"
+#include "dawn_native/ErrorInjector.h"
 
 namespace dawn_native { namespace d3d12 {
 
+    constexpr HRESULT E_FAKE_ERROR_FOR_TESTING = MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0xFF);
+    constexpr HRESULT E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING =
+        MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0xFE);
+
     // Returns a success only if result of HResult is success
-    MaybeError CheckHRESULT(HRESULT result, const char* context);
+    MaybeError CheckHRESULTImpl(HRESULT result, const char* context);
 
     // Uses CheckRESULT but returns OOM specific error when recoverable.
-    MaybeError CheckOutOfMemoryHRESULT(HRESULT result, const char* context);
+    MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context);
+
+#define CheckHRESULT(resultIn, contextIn)   \
+    ::dawn_native::d3d12::CheckHRESULTImpl( \
+        INJECT_ERROR_OR_RUN(resultIn, E_FAKE_ERROR_FOR_TESTING), contextIn)
+#define CheckOutOfMemoryHRESULT(resultIn, contextIn)                        \
+    ::dawn_native::d3d12::CheckOutOfMemoryHRESULTImpl(                      \
+        INJECT_ERROR_OR_RUN(resultIn, E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING, \
+                            E_FAKE_ERROR_FOR_TESTING),                      \
+        contextIn)
 
 }}  // namespace dawn_native::d3d12
 
diff --git a/src/fuzzers/BUILD.gn b/src/fuzzers/BUILD.gn
index 71a6d88..c157b0a 100644
--- a/src/fuzzers/BUILD.gn
+++ b/src/fuzzers/BUILD.gn
@@ -74,9 +74,7 @@
     "DawnSPIRVCrossFuzzer.cpp",
     "DawnSPIRVCrossFuzzer.h",
   ]
-  public_deps = [
-    "${dawn_shaderc_dir}:libshaderc_spvc",
-  ]
+  public_deps = [ "${dawn_shaderc_dir}:libshaderc_spvc" ]
 }
 
 static_library("dawn_wire_server_fuzzer_common") {
@@ -98,12 +96,8 @@
 #                  needed.
 # Uses Dawn specific options and varies input data
 dawn_fuzzer_test("dawn_spirv_cross_glsl_fast_fuzzer") {
-  sources = [
-    "DawnSPIRVCrossGLSLFastFuzzer.cpp",
-  ]
-  deps = [
-    ":dawn_spirv_cross_fuzzer_common",
-  ]
+  sources = [ "DawnSPIRVCrossGLSLFastFuzzer.cpp" ]
+  deps = [ ":dawn_spirv_cross_fuzzer_common" ]
   asan_options = [ "allow_user_segv_handler=1" ]
 }
 
@@ -111,12 +105,8 @@
 #                  needed.
 # Uses Dawn specific options and varies input data
 dawn_fuzzer_test("dawn_spirv_cross_hlsl_fast_fuzzer") {
-  sources = [
-    "DawnSPIRVCrossHLSLFastFuzzer.cpp",
-  ]
-  deps = [
-    ":dawn_spirv_cross_fuzzer_common",
-  ]
+  sources = [ "DawnSPIRVCrossHLSLFastFuzzer.cpp" ]
+  deps = [ ":dawn_spirv_cross_fuzzer_common" ]
   asan_options = [ "allow_user_segv_handler=1" ]
 }
 
@@ -124,62 +114,46 @@
 #                  needed.
 # Uses Dawn specific options and varies input data
 dawn_fuzzer_test("dawn_spirv_cross_msl_fast_fuzzer") {
-  sources = [
-    "DawnSPIRVCrossMSLFastFuzzer.cpp",
-  ]
-  deps = [
-    ":dawn_spirv_cross_fuzzer_common",
-  ]
+  sources = [ "DawnSPIRVCrossMSLFastFuzzer.cpp" ]
+  deps = [ ":dawn_spirv_cross_fuzzer_common" ]
   asan_options = [ "allow_user_segv_handler=1" ]
 }
 
 dawn_fuzzer_test("dawn_spvc_glsl_fast_fuzzer") {
-  sources = [
-    "DawnSPVCglslFastFuzzer.cpp",
-  ]
-  deps = [
-    "${dawn_shaderc_dir}:libshaderc_spvc",
-  ]
+  sources = [ "DawnSPVCglslFastFuzzer.cpp" ]
+  deps = [ "${dawn_shaderc_dir}:libshaderc_spvc" ]
 }
 
 dawn_fuzzer_test("dawn_spvc_hlsl_fast_fuzzer") {
-  sources = [
-    "DawnSPVChlslFastFuzzer.cpp",
-  ]
-  deps = [
-    "${dawn_shaderc_dir}:libshaderc_spvc",
-  ]
+  sources = [ "DawnSPVChlslFastFuzzer.cpp" ]
+  deps = [ "${dawn_shaderc_dir}:libshaderc_spvc" ]
 }
 
 dawn_fuzzer_test("dawn_spvc_msl_fast_fuzzer") {
-  sources = [
-    "DawnSPVCmslFastFuzzer.cpp",
-  ]
-  deps = [
-    "${dawn_shaderc_dir}:libshaderc_spvc",
-  ]
+  sources = [ "DawnSPVCmslFastFuzzer.cpp" ]
+  deps = [ "${dawn_shaderc_dir}:libshaderc_spvc" ]
 }
 
 dawn_fuzzer_test("dawn_wire_server_and_frontend_fuzzer") {
-  sources = [
-    "DawnWireServerAndFrontendFuzzer.cpp",
-  ]
+  sources = [ "DawnWireServerAndFrontendFuzzer.cpp" ]
 
-  deps = [
-    ":dawn_wire_server_fuzzer_common",
-  ]
+  deps = [ ":dawn_wire_server_fuzzer_common" ]
+
+  additional_configs = [ "${dawn_root}/src/common:dawn_internal" ]
+}
+
+dawn_fuzzer_test("dawn_wire_server_and_d3d12_backend_fuzzer") {
+  sources = [ "DawnWireServerAndD3D12BackendFuzzer.cpp" ]
+
+  deps = [ ":dawn_wire_server_fuzzer_common" ]
 
   additional_configs = [ "${dawn_root}/src/common:dawn_internal" ]
 }
 
 dawn_fuzzer_test("dawn_wire_server_and_vulkan_backend_fuzzer") {
-  sources = [
-    "DawnWireServerAndVulkanBackendFuzzer.cpp",
-  ]
+  sources = [ "DawnWireServerAndVulkanBackendFuzzer.cpp" ]
 
-  deps = [
-    ":dawn_wire_server_fuzzer_common",
-  ]
+  deps = [ ":dawn_wire_server_fuzzer_common" ]
 
   additional_configs = [ "${dawn_root}/src/common:dawn_internal" ]
 }
@@ -194,6 +168,8 @@
     ":dawn_spvc_glsl_fast_fuzzer",
     ":dawn_spvc_hlsl_fast_fuzzer",
     ":dawn_spvc_msl_fast_fuzzer",
+    ":dawn_wire_server_and_d3d12_backend_fuzzer",
     ":dawn_wire_server_and_frontend_fuzzer",
+    ":dawn_wire_server_and_vulkan_backend_fuzzer",
   ]
 }
diff --git a/src/fuzzers/DawnWireServerAndD3D12BackendFuzzer.cpp b/src/fuzzers/DawnWireServerAndD3D12BackendFuzzer.cpp
new file mode 100644
index 0000000..7921136
--- /dev/null
+++ b/src/fuzzers/DawnWireServerAndD3D12BackendFuzzer.cpp
@@ -0,0 +1,44 @@
+// Copyright 2020 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "DawnWireServerFuzzer.h"
+
+#include "dawn_native/DawnNative.h"
+#include "testing/libfuzzer/libfuzzer_exports.h"
+
+extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
+    return DawnWireServerFuzzer::Initialize(argc, argv);
+}
+
+extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
+    return DawnWireServerFuzzer::Run(
+        data, size,
+        [](dawn_native::Instance* instance) {
+            std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
+
+            wgpu::Device device;
+            for (dawn_native::Adapter adapter : adapters) {
+                wgpu::AdapterProperties properties;
+                adapter.GetProperties(&properties);
+
+                if (properties.backendType == wgpu::BackendType::D3D12 &&
+                    properties.adapterType == wgpu::AdapterType::CPU) {
+                    device = wgpu::Device::Acquire(adapter.CreateDevice());
+                    break;
+                }
+            }
+            return device;
+        },
+        true /* supportsErrorInjection */);
+}