)]}'
{
  "commit": "1a758d8cebdab8fe5a3a9d330c1689903a0c0fe7",
  "tree": "18220da68b70850c3a4d810ca52dff450721724b",
  "parents": [
    "65d35f8e7d7aa1bc744619c1c813133661b4dfae"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Tue Jun 28 00:28:35 2022 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Jun 28 00:28:35 2022 +0000"
  },
  "message": "D3D12: Remove tempBuffers in ExecuteCommandList()\n\nThis patch clears mTempBuffers everytime after d3d12CommandList\nis executed in CommandRecordingContext. Previously mTempBuffers\nwon\u0027t be cleaned up until device is destroyed, which will\nconsume lots of unnecessary GPU memory.\n\nBug: chromium:1161355\nChange-Id: Ie03d43847ed56e7f2b4bfc5b0f8244dfd7012625\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94820\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6f050147dfaf5dc9f61b00da2153b6c077d249db",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/CommandRecordingContext.cpp",
      "new_id": "1f7e2766f57c6f38816d861224ef8474e326bf97",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/CommandRecordingContext.cpp"
    }
  ]
}
