Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer

Fuzzer recently started sometimes injecting errors with
CheckHRESULT returning E_FAKE_ERROR_FOR_TESTING, which needs to also be ignored
in AssertAndIgnoreDeviceLossError so that we can continue with destruction.

Rename AssertAndIgnoreDeviceLossError to IgnoreErrors

This CL also adds Austin's pretty printing of HRESULT results as hex values
and adds printing of "E_FAKE_ERROR_FOR_TESTING" error.

Bug: chromium:1094448
Change-Id: I6715a5eec02919a3e3b4c86d493b3f7e84c5e206
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23241
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
4 files changed
tree: 94ebf1d4dafc8159e90d158ea3052be9a8f910c4
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.