blob: d79dbb3a7294cd1f454ecd7fc5003add82016893 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_
#define SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_
#include <string>
#include <vector>
#include "dawn/native/ShaderModule.h"
#include "dawn/common/NSRef.h"
#include "dawn/native/Error.h"
#import <Metal/Metal.h>
namespace dawn::native {
struct ProgrammableStage;
}
namespace dawn::native::metal {
class Device;
class PipelineLayout;
class RenderPipeline;
class ShaderModule final : public ShaderModuleBase {
public:
static ResultOrError<Ref<ShaderModule>> Create(Device* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages);
struct MetalFunctionData {
NSPRef<id<MTLFunction>> function;
bool needsStorageBufferLength;
std::vector<uint32_t> workgroupAllocations;
MTLSize localWorkgroupSize;
};
MaybeError CreateFunction(SingleShaderStage stage,
const ProgrammableStage& programmableStage,
const PipelineLayout* layout,
MetalFunctionData* out,
uint32_t sampleMask = 0xFFFFFFFF,
const RenderPipeline* renderPipeline = nullptr);
private:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
~ShaderModule() override;
MaybeError Initialize(ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages);
};
} // namespace dawn::native::metal
#endif // SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_